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Robots are becoming more capable and can autonomously perform tasks such as navigating between locations. However, human oversight remains crucial. This study compared two touchless methods for directing mobile robots: voice control and…

Human-Computer Interaction · Computer Science 2025-07-03 Renchi Zhang , Jesse van der Linden , Dimitra Dodou , Harleigh Seyffert , Yke Bauke Eisma , Joost C. F. de Winter

Pointing gestures are widely used in robot navigationapproaches nowadays. However, most approaches only use point-ing gestures, and these have two major limitations. Firstly, they need to recognize pointing gestures all the time, which…

Robotics · Computer Science 2020-04-06 Jun Hu , Zhongyu Jiang , Xionghao Ding , Peter Hall , Taijiang Mu

Immersive telepresence, when a user views the video stream of a $360^\circ$ camera in a remote environment using a Head Mounted Display (HMD), has great potential to improve the sense of being in a remote environment. In most cases of…

Mesh deformation is a fundamental tool in 3D content manipulation. Despite extensive prior research, existing approaches often suffer from low output quality, require significant manual tuning, or depend on data-intensive training. To…

Graphics · Computer Science 2025-08-22 Xingpeng Sun , Shiyang Jia , Zherong Pan , Kui Wu , Aniket Bera

Virtual reality (VR) has seen increased use for training and instruction. Designers can enable VR users to gain insights into their own performance by visualizing telemetry data from their actions in VR. Our ability to detect patterns and…

Human-Computer Interaction · Computer Science 2021-12-16 Andreas Bueckle , Kilian Buehling , Patrick C. Shih , Katy Borner

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

In this paper, it is introduced a hand gesture recognition system to recognize the characters in the real time. The system consists of three modules: real time hand tracking, training gesture and gesture recognition using Convolutional…

Computer Vision and Pattern Recognition · Computer Science 2020-11-11 Arpita Vats

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…

Human-Computer Interaction · Computer Science 2022-01-11 Yiming Luo , Jialin Wang , Rongkai Shi , Hai-Ning Liang , Shan Luo

Head-mounted displays (HMDs) are popular immersive tools in general, not limited to entertainment but also for education, military, and serious games for health. While these displays have strong popularity, they still have user experience…

Human-Computer Interaction · Computer Science 2022-07-15 Thiago Porcino , Derek Reilly , Esteban Clua , Daniela Trevisan

A head-mounted display (HMD) is a portable and interactive display device. With the development of 5G technology, it may become a general-purpose computing platform in the future. Human-computer interaction (HCI) technology for HMDs has…

Human-Computer Interaction · Computer Science 2019-10-17 W. X. Chen , X. Y. Cui , J. Zheng , J. M. Zhang , S. Chen , Y. D. Yao

Grasping is an incredible ability of animals using their arms and limbs in their daily life. The human hand is an especially astonishing multi-fingered tool for precise grasping, which helped humans to develop the modern world. The…

Robotics · Computer Science 2023-01-03 Jose James

This paper considers the problem of enabling the user to modify the path of a telepresence robot. The robot is capable of autonomously navigating to a goal predefined by the user, but the user might still want to modify the path, for…

This paper introduces an innovative control approach for teleoperating a robot in close proximity to a human operator, which could be useful to control robots embedded on wheelchairs. The method entails establishing a virtual connection…

Robotics · Computer Science 2024-06-14 Alexis Poignant , Nathanaël Jarrassé , Guillaume Morel

Rehabilitation therapies are widely employed to assist people with motor impairments in regaining control over their affected body parts. Nevertheless, factors such as fatigue and low self-efficacy can hinder patient compliance during…

Human-Computer Interaction · Computer Science 2024-03-11 Peixuan Xiong , Yukai Zhang , Nandi Zhang , Shihan Fu , Xin Li , Yadan Zheng , Jinni Zhou , Xiquan Hu , Mingming Fan

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communicate and collaborate in a way as if they met in person.…

Graphics · Computer Science 2022-09-14 Yongjing Ye , Libin Liu , Lei Hu , Shihong Xia

This paper provided empirical knowledge of the user experience for using collaborative visualization in a distributed asymmetrical setting through controlled user studies. With the ability to access various computing devices, such as…

Human-Computer Interaction · Computer Science 2023-02-07 Wai Tong , Meng Xia , Kam Kwai Wong , Doug A. Bowman , Ting-Chuen Pong , Huamin Qu , Yalong Yang

Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

A particular measure to evaluate a head-mounted display (HMD) based experience is the state of feeling present in virtual reality. Interruptions of a presence experience - break in presence (BIP) - appearing over time, need to be detected…

Human-Computer Interaction · Computer Science 2019-05-15 Christian Mai , Heinrich Hußmann

Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…

Computer Vision and Pattern Recognition · Computer Science 2023-12-18 Andre Rochow , Max Schwarz , Sven Behnke