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This paper introduces a model based upon games on an evolving network, and develops three clustering algorithms according to it. In the clustering algorithms, data points for clustering are regarded as players who can make decisions in…

Machine Learning · Computer Science 2010-03-22 Qiang Li , Zhuo Chen , Yan He , Jing-ping Jiang

We study a type of generalized recursive game introduced by Castronova, Chen, and Zumbrun featuring increasing stakes, with an emphasis on continuous guts poker and $1$ v. $n$ coalitions. Our main results are to develop practical numerical…

Optimization and Control · Mathematics 2022-12-13 Kevin Buck , Jae Hwan Lee , Jacob Platnick , Aric Wheeler , Kevin Zumbrun

We describe the probability theory behind a casino game, blackjack, and the procedure to compute the optimal strategy for a deck of arbitrary cards and player's expected win given that he follows the optimal strategy. The exact blackjack…

Optimization and Control · Mathematics 2007-05-23 Jarek Solowiej

Deep reinforcement learning can match or exceed human performance in stable contexts, but with minor changes to the environment artificial networks, unlike humans, often cannot adapt. Humans rely on a combination of heuristics to simplify…

Artificial Intelligence · Computer Science 2020-06-15 Erik J Peterson , Necati Alp Müyesser , Timothy Verstynen , Kyle Dunovan

We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping…

Optimization and Control · Mathematics 2014-05-30 Fabián Crocce , Ernesto Mordecki

This report presents Giraffe, a chess engine that uses self-play to discover all its domain-specific knowledge, with minimal hand-crafted knowledge given by the programmer. Unlike previous attempts using machine learning only to perform…

Artificial Intelligence · Computer Science 2015-09-15 Matthew Lai

The generation of random graphs using edge swaps provides a reliable method to draw uniformly random samples of sets of graphs respecting some simple constraints, e.g. degree distributions. However, in general, it is not necessarily…

Social and Information Networks · Computer Science 2012-02-06 Lionel Tabourier , Camille Roth , Jean-Philippe Cointet

In this paper, we evolve a card-choice strategy for the arena mode of Legends of Code and Magic, a programming game inspired by popular collectible card games like Hearthstone or TES: Legends. In the arena game mode, before each match, a…

Artificial Intelligence · Computer Science 2020-05-14 Jakub Kowalski , Radosław Miernik

A deck of $n$ cards are shuffled by repeatedly taking off the top card, flipping it with probability $1/2$, and inserting it back into the deck at a random position. This process can be considered as a Markov chain on the group $B_n$ of…

Combinatorics · Mathematics 2023-03-15 Fumihiko Nakano , Taizo Sadahiro , Tetsuya Sakurai

Each of two players, by turns, rolls a dice several times accumulating the successive scores until he decides to stop, or he rolls an ace. When stopping, the accumulated turn score is added to the player account and the dice is given to his…

Probability · Mathematics 2009-12-31 Fabian Crocce , Ernesto Mordecki

Routing games are used to to understand the impact of individual users' decisions on network efficiency. Most prior work on routing games uses a simplified model of network flow where all flow exists simultaneously, and users care about…

Computer Science and Game Theory · Computer Science 2015-03-17 Umang Bhaskar , Lisa Fleischer , Elliot Anshelevich

In the natural generalization of tic-tac-toe to an $n \times n \times n$ board where $n \in \mathbb{N}$, it is known that the first player has a winning strategy if $n \leq 4$ and that either player can force a draw if $n \geq 8$. The…

Combinatorics · Mathematics 2025-09-29 John W. Cain , Ioannis M. Raymond , Nora C. Källersjö

One approach for reducing run time and improving efficiency of machine learning is to reduce the convergence rate of the optimization algorithm used. Shuffling is an algorithm technique that is widely used in machine learning, but it only…

Machine Learning · Computer Science 2023-06-29 Yuetong Xu , Baharan Mirzasoleiman

This work studies Nash equilibrium seeking for a class of stochastic aggregative games, where each player has an expectation-valued objective function depending on its local strategy and the aggregate of all players' strategies. We propose…

Optimization and Control · Mathematics 2022-05-17 Tongyu Wang , Peng Yi , Jie Chen

In this paper, we give a formal definition of the popular word-guessing game Wordle. We show that, in general, determining if a given Wordle instance admits a winning strategy is NP-complete. We also show that given a Wordle instance of…

Computational Complexity · Computer Science 2022-04-11 Will Rosenbaum

The game "Spot It!" is played with a deck of cards in which every pair of cards has exactly one matching symbol and the aim is to be the fastest at finding the match. It is known that finite projective planes correspond to decks in which…

Combinatorics · Mathematics 2022-01-25 Bianca Gouthier , Daniele Gouthier

While Generative AI rapidly advances in various domains, generating truly creative, aesthetic, and counter-intuitive outputs remains a challenge. This paper presents an approach to tackle these difficulties in the domain of chess puzzles.…

The game of best choice (or "secretary problem") is a model for making an irrevocable decision among a fixed number of candidate choices that are presented sequentially in random order, one at a time. Because the classically optimal…

Combinatorics · Mathematics 2021-07-14 Brant Jones , Katelynn D. Kochalski , Sarah Loeb , Julia C. Walk

The strategies adopted by individuals to select relevant information to pass on are central to understanding problem solving by groups. Here we use agent-based simulations to revisit a cooperative problem-solving scenario where the task is…

Multiagent Systems · Computer Science 2019-05-21 Sandro M. Reia , Paulo F. Gomes , José F. Fontanari

The secretary problem or the game of Googol are classic models for online selection problems that have received significant attention in the last five decades. We consider a variant of the problem and explore its connections to data-driven…

Data Structures and Algorithms · Computer Science 2019-07-16 José Correa , Andrés Cristi , Boris Epstein , José A. Soto