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In a game of permutation wordle, a player attempts to guess a secret permutation in the fewest number of guesses possible. Previously, Samuel Kutin and Lawren Smithline (arXiv:2408.00903) introduced this game and proposed a strategy called…
This article introduces an adaptive sorting algorithm that can relocate elements accurately by substituting their values into a function which we name it the guessing function. We focus on building this function which is the mapping…
In his book "Mathematical Mind-Benders", Peter Winkler poses the following open problem, originally due to the first author: "[In the game Peer Pressure,] two players are dealt some number of cards, initially face up, each card carrying a…
We study Stackelberg equilibria in finitely repeated games, where the leader commits to a strategy that picks actions in each round and can be adaptive to the history of play (i.e. they commit to an algorithm). In particular, we study…
We consider various probabilistic games with piles for one player or two players. In each round of the game, a player randomly chooses to add $a$ or $b$ chips to his pile under the condition that $a$ and $b$ are not necessarily positive. If…
The paper is devoted to searching algorithms which will allow to generate images of attractors of \emph{generalized iterated function systems} (GIFS in short), which are certain generalization of classical iterated function systems, defined…
We study the performance of stochastic gradient descent (SGD) on smooth and strongly-convex finite-sum optimization problems. In contrast to the majority of existing theoretical works, which assume that individual functions are sampled with…
In this paper we examine problems motivated by on-line financial problems and stochastic games. In particular, we consider a sequence of entirely arbitrary distinct values arriving in random order, and must devise strategies for selecting…
This paper presents a mathematical method of playing the puzzle game Wordle. In Wordle, the player has six tries to guess a secret word. After each guess the player is told how their guess compares to the secret word. With the available…
We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…
We study the hat guessing game on graphs. In this game, a player is placed on each vertex $v$ of a graph $G$ and assigned a colored hat from $h(v)$ possible colors. Each player makes a deterministic guess on their hat color based on the…
We propose a game-based formulation for learning dimensionality-reducing representations of feature vectors, when only a prior knowledge on future prediction tasks is available. In this game, the first player chooses a representation, and…
In this paper we study random orderings of the integers with a certain invariance property. We describe all such orders in a simple way. We define and represent random shuffles of a countable set of labels and then give an interpretation of…
We investigate combinatorial issues relating to the use of random orbit approximations to the attractor of an iterated function system with the aim of clarifying the role of the stochastic process during generation the orbit. A Baire…
We prove an optimal strategy for the children's game Guess Who? assuming the official rules are in use and that both players ask `classical' questions with a bipartite response. Applying a technique described in [Rabern, B \& Rabern, L…
Consider a very simple class of (finite) games: after an initial move by nature, each player makes one move. Moreover, the players have common interests: at each node, all the players get the same payoff. We show that the problem of…
The dynamics in games involving multiple players, who adaptively learn from their past experience, is not yet well understood. We analyzed a class of stochastic games with Markov strategies in which players choose their actions…
Many score-based active learning methods have been successfully applied to graph-structured data, aiming to reduce the number of labels and achieve better performance of graph neural networks based on predefined score functions. However,…
A graph generative model defines a distribution over graphs. One type of generative model is constructed by autoregressive neural networks, which sequentially add nodes and edges to generate a graph. However, the likelihood of a graph under…
The best known lower and upper bounds on the mixing time for the random-to-random insertions shuffle are $(1/2-o(1))n\log n$ and $(2+o(1))n\log n$. A long standing open problem is to prove that the mixing time exhibits a cutoff. In…