Related papers: FoleyGAN: Visually Guided Generative Adversarial N…
Due to the emergence of Generative Adversarial Networks, video synthesis has witnessed exceptional breakthroughs. However, existing methods lack a proper representation to explicitly control the dynamics in videos. Human pose, on the other…
Automatic speech recognition (ASR) systems are of vital importance nowadays in commonplace tasks such as speech-to-text processing and language translation. This created the need for an ASR system that can operate in realistic crowded…
Current speech enhancement techniques operate on the spectral domain and/or exploit some higher-level feature. The majority of them tackle a limited number of noise conditions and rely on first-order statistics. To circumvent these issues,…
Understanding the relationship between the auditory and visual signals is crucial for many different applications ranging from computer-generated imagery (CGI) and video editing automation to assisting people with hearing or visual…
We present VoloGAN, an adversarial domain adaptation network that translates synthetic RGB-D images of a high-quality 3D model of a person, into RGB-D images that could be generated with a consumer depth sensor. This system is especially…
In this paper, we introduce Foley Music, a system that can synthesize plausible music for a silent video clip about people playing musical instruments. We first identify two key intermediate representations for a successful video to music…
Training audio-to-image generative models requires an abundance of diverse audio-visual pairs that are semantically aligned. Such data is almost always curated from in-the-wild videos, given the cross-modal semantic correspondence that is…
Generating sound effects for videos often requires creating artistic sound effects that diverge significantly from real-life sources and flexible control in the sound design. To address this problem, we introduce MultiFoley, a model…
How does audio describe the world around us? In this paper, we propose a method for generating an image of a scene from sound. Our method addresses the challenges of dealing with the large gaps that often exist between sight and sound. We…
Recent improvements in Generative Adversarial Neural Networks (GANs) have shown their ability to generate higher quality samples as well as to learn good representations for transfer learning. Most of the representation learning methods…
This paper proposes a source-filter-based generative adversarial neural vocoder named SF-GAN, which achieves high-fidelity waveform generation from input acoustic features by introducing F0-based source excitation signals to a neural filter…
Generative adversarial networks (GANs) are a powerful approach to unsupervised learning. They have achieved state-of-the-art performance in the image domain. However, GANs are limited in two ways. They often learn distributions with low…
In multimedia applications such as films and video games, spatial audio techniques are widely employed to enhance user experiences by simulating 3D sound: transforming mono audio into binaural formats. However, this process is often complex…
In this paper, we propose a novel controllable text-to-image generative adversarial network (ControlGAN), which can effectively synthesise high-quality images and also control parts of the image generation according to natural language…
We introduce SalGAN, a deep convolutional neural network for visual saliency prediction trained with adversarial examples. The first stage of the network consists of a generator model whose weights are learned by back-propagation computed…
We propose a step-by-step video-to-audio (V2A) generation method for finer controllability over the generation process and more realistic audio synthesis. Inspired by traditional Foley workflows, our approach aims to comprehensively capture…
Recent advancement in Generative Adversarial Networks in speech synthesis domain[3],[2] have shown, that it's possible to train GANs [8] in a reliable manner for high quality coherent waveform generation from mel-spectograms. We propose…
Learning from noisy labels is a challenge that arises in many real-world applications where training data can contain incorrect or corrupted labels. When fine-tuning language models with noisy labels, models can easily overfit the label…
Popular neural network-based speech enhancement systems operate on the magnitude spectrogram and ignore the phase mismatch between the noisy and clean speech signals. Conditional generative adversarial networks (cGANs) show promise in…
Deep learning has become a standard approach for the modeling of audio effects, yet strictly black-box modeling remains problematic for time-varying systems. Unlike time-invariant effects, training models on devices with internal modulation…