Related papers: FoleyGAN: Visually Guided Generative Adversarial N…
Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is…
Existing deep learning real denoising methods require a large amount of noisy-clean image pairs for supervision. Nonetheless, capturing a real noisy-clean dataset is an unacceptable expensive and cumbersome procedure. To alleviate this…
Generative Adversarial Networks (GANs) have become exceedingly popular in a wide range of data-driven research fields, due in part to their success in image generation. Their ability to generate new samples, often from only a small amount…
Recent advances in visually-induced audio generation are based on sampling short, low-fidelity, and one-class sounds. Moreover, sampling 1 second of audio from the state-of-the-art model takes minutes on a high-end GPU. In this work, we…
Existing multimodal audio generation models often lack precise user control, which limits their applicability in professional Foley workflows. In particular, these models focus on the entire video and do not provide precise methods for…
The Visual Dialogue task requires an agent to engage in a conversation about an image with a human. It represents an extension of the Visual Question Answering task in that the agent needs to answer a question about an image, but it needs…
The development of sophisticated models for video-to-video synthesis has been facilitated by recent advances in deep reinforcement learning and generative adversarial networks (GANs). In this paper, we propose RL-V2V-GAN, a new deep neural…
Audio captioning aims at generating natural language descriptions for audio clips automatically. Existing audio captioning models have shown promising improvement in recent years. However, these models are mostly trained via maximum…
Generative adversarial networks have seen rapid development in recent years and have led to remarkable improvements in generative modelling of images. However, their application in the audio domain has received limited attention, and…
Generative models such as the variational autoencoder (VAE) and the generative adversarial networks (GAN) have proven to be incredibly powerful for the generation of synthetic data that preserves statistical properties and utility of…
Most GAN(Generative Adversarial Network)-based approaches towards high-fidelity waveform generation heavily rely on discriminators to improve their performance. However, GAN methods introduce much uncertainty into the generation process and…
As a sub-domain of text-to-image synthesis, text-to-face generation has huge potentials in public safety domain. With lack of dataset, there are almost no related research focusing on text-to-face synthesis. In this paper, we propose a…
This work addresses the lack of multimodal generative models capable of producing high-quality videos with spatially aligned audio. While recent advancements in generative models have been successful in video generation, they often overlook…
Deep generative models provide powerful tools for distributions over complicated manifolds, such as those of natural images. But many of these methods, including generative adversarial networks (GANs), can be difficult to train, in part…
Generative adversarial models (GANs) continue to produce advances in terms of the visual quality of still images, as well as the learning of temporal correlations. However, few works manage to combine these two interesting capabilities for…
How does audio describe the world around us? In this work, we propose a method for generating images of visual scenes from diverse in-the-wild sounds. This cross-modal generation task is challenging due to the significant information gap…
When trained on multimodal image datasets, normal Generative Adversarial Networks (GANs) are usually outperformed by class-conditional GANs and ensemble GANs, but conditional GANs is restricted to labeled datasets and ensemble GANs lack…
Humans can imagine a scene from a sound. We want machines to do so by using conditional generative adversarial networks (GANs). By applying the techniques including spectral norm, projection discriminator and auxiliary classifier, compared…
Conventional music visualisation systems rely on handcrafted ad hoc transformations of shapes and colours that offer only limited expressiveness. We propose two novel pipelines for automatically generating music videos from any…
Although voice conversion (VC) algorithms have achieved remarkable success along with the development of machine learning, superior performance is still difficult to achieve when using nonparallel data. In this paper, we propose using a…