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Related papers: Asynchronous games on Petri nets and ATL

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Hyperproperties generalize traditional trace properties by relating multiple execution traces rather than reasoning about individual runs in isolation. They provide a unified way to express important requirements such as information flow…

Logic in Computer Science · Computer Science 2025-10-07 Raven Beutner , Bernd Finkbeiner

Agentic systems solve complex tasks by coordinating multiple agents that iteratively reason, invoke tools, and exchange intermediate results. To improve robustness and solution quality, recent approaches deploy multiple agent teams running…

Multiagent Systems · Computer Science 2026-02-06 Joseph Fioresi , Parth Parag Kulkarni , Ashmal Vayani , Song Wang , Mubarak Shah

Quite some work in the ATL-tradition uses the differences between various types of strategies (positional, uniform, perfect recall) to give alternative semantics to the same logical language. This paper contributes to another perspective on…

Logic in Computer Science · Computer Science 2016-07-13 Hein Duijf , Jan Broersen

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

We present an overview on Temporal Logic Programming under the perspective of its application for Knowledge Representation and declarative problem solving. Such programs are the result of combining usual rules with temporal modal operators,…

Artificial Intelligence · Computer Science 2021-11-29 Felicidad Aguado , Pedro Cabalar , Martin Dieguez , Gilberto Perez , Torsten Schaub , Anna Schuhmann , Concepcion Vidal

Strategic interactions between competitive entities are generally considered from the perspective of complete revelation of benefits achieved from those interactions, in the form of public payoff functions and/or beliefs, in the announced…

Computer Science and Game Theory · Computer Science 2020-02-12 Aditya Ahuja

Petri games are a multi-player game model for the automatic synthesis of distributed systems, where the players are represented as tokens on a Petri net and are grouped into environment players and system players. As long as the players…

Logic in Computer Science · Computer Science 2023-10-03 Paul Hannibal

LLMs are used predominantly in synchronous communication, where a human user and a model communicate in alternating turns. In contrast, many real-world settings are asynchronous. For example, in group chats, online team meetings, or social…

Multiagent Systems · Computer Science 2025-09-23 Niv Eckhaus , Uri Berger , Gabriel Stanovsky

Two-player win/lose games of infinite duration are involved in several disciplines including computer science and logic. If such a game has deterministic winning strategies, one may ask how simple such strategies can get. The answer may…

Computer Science and Game Theory · Computer Science 2020-02-04 Stéphane Le Roux

Recent years have witnessed significant advances in technologies and services in modern network applications, including smart grid management, wireless communication, cybersecurity as well as multi-agent autonomous systems. Considering the…

Multiagent Systems · Computer Science 2023-08-29 Tao Li , Guanze Peng , Quanyan Zhu , Tamer Basar

Game theory provides a mathematical framework for analysing strategic situations involving at least two players. Normal-form games model situations where the players simultaneously pick their moves. In this thesis we explore the strategic…

Combinatorics · Mathematics 2019-05-03 Nicholas Ham

We introduce Game networks (G nets), a novel representation for multi-agent decision problems. Compared to other game-theoretic representations, such as strategic or extensive forms, G nets are more structured and more compact; more…

Computer Science and Game Theory · Computer Science 2024-01-18 Pierfrancesco La Mura

We demonstrate that a ubiquitous feature of network games, bilateral strategic interactions, is equivalent to having player utilities that are additively separable across opponents. We distinguish two formal notions of bilateral strategic…

Theoretical Economics · Economics 2026-02-20 Joseph Root , Evan Sadler

Modeling the interaction between components is crucial for many applications and serves as a fundamental step in analyzing and verifying properties in multi-agent systems. In this paper, we propose a method based on 1-safe Petri nets to…

Multiagent Systems · Computer Science 2025-04-02 Federica Adobbati , Łukasz Mikulski

We introduce a temporal logic to reason on global applications in an asynchronous setting. First, we define the Distributed States Logic (DSL), a modal logic for localities that embeds the local theories of each component into a theory of…

Logic in Computer Science · Computer Science 2016-08-31 Carlo Montangero , Laura Semini

A description of the environment cognition process by intelligent systems with a fixed set of system goals is suggested. Such a system is represented by the set of its goals only without any models of the system elements or the environment.…

Artificial Intelligence · Computer Science 2019-01-03 Dmitry Maximov

In an atomic splittable flow over time game, finitely many players route flow dynamically through a network, in which edges are equipped with transit times, specifying the traversing time, and with capacities, restricting flow rates.…

Computer Science and Game Theory · Computer Science 2022-02-24 Antonia Adamik , Leon Sering

A generalized family of Adversary Robust Consensus protocols is proposed and analyzed. These are distributed algorithms for multi-agents systems seeking to agree on a common value of a shared variable, even in the presence of faulty or…

Systems and Control · Electrical Eng. & Systems 2024-12-20 David Angeli , Sabato Manfredi

We formalise a general concept of distributed systems as sequential components interacting asynchronously. We define a corresponding class of Petri nets, called LSGA nets, and precisely characterise those system specifications which can be…

Logic in Computer Science · Computer Science 2012-07-17 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke-Uffmann

A cellular game is a dynamical system in which cells, placed in some discrete structure, are regarded as playing a game with their immediate neighbors. Individual strategies may be either deterministic or stochastic. Strategy success is…

adap-org · Physics 2008-02-03 Lenore Levine
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