English
Related papers

Related papers: Asynchronous games on Petri nets and ATL

200 papers

Concurrent multi-player games with $\omega$-regular objectives are a standard model for systems that consist of several interacting components, each with its own objective. The standard solution concept for such games is Nash Equilibrium,…

Computer Science and Game Theory · Computer Science 2022-09-28 Shaull Almagor , Shai Guendelman

We consider the task of controlling in a distributed way a Zielonka asynchronous automaton. Every process of a controller has access to its causal past to determine the next set of actions it proposes to play. An action can be played only…

Formal Languages and Automata Theory · Computer Science 2013-02-18 Blaise Genest , Hugo Gimbert , Anca Muscholl , Igor Walukiewicz

Advanced Persistent Threats (APTs) infiltrate cyber systems and compromise specifically targeted data and/or resources through a sequence of stealthy attacks consisting of multiple stages. Dynamic information flow tracking has been proposed…

Computer Science and Game Theory · Computer Science 2018-11-15 Shana Moothedath , Dinuka Sahabandu , Joey Allen , Andrew Clark , Linda Bushnell , Wenke Lee , Radha Poovendran

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations…

Machine Learning · Computer Science 2022-11-10 Mathieu Tuli , Andrew C. Li , Pashootan Vaezipoor , Toryn Q. Klassen , Scott Sanner , Sheila A. McIlraith

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more,…

We present a new strategic logic NCHATL that allows for reasoning about norm compliance on concurrent game structures that satisfy anonymity. We represent such game structures compactly, avoiding models that have exponential size in the…

Multiagent Systems · Computer Science 2014-05-28 Truls Pedersen , Sjur Dyrkolbotn , Piotr Kaźmierczak

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

We consider two-player games played in real time on game structures with clocks and parity objectives. The games are concurrent in that at each turn, both players independently propose a time delay and an action, and the action with the…

Logic in Computer Science · Computer Science 2008-07-09 Krishnendu Chatterjee , Thomas A. Henzinger , Vinayak Prabhu

Time-Basic Petri nets, is a powerful formalism for modeling real-time systems where time constraints are expressed through time functions of marking's time description associated with transition, representing possible firing times. We…

Logic in Computer Science · Computer Science 2021-03-15 Matteo Camilli

This paper investigates the discrete-time asynchronous games in which noncooperative agents seek to minimize their individual cost functions. Building on the assumption of partial asynchronism, i.e., each agent updates at least once within…

Optimization and Control · Mathematics 2025-08-13 Zifan Wang , Xinlei Yi , Michael M. Zavlanos , Karl H. Johansson

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

We show that a history-based variant of alternating bisimulation with imperfect information allows it to be related to a variant of Alternating-time Temporal Logic (ATL) with imperfect information by a full Hennessy-Milner theorem. The…

Logic in Computer Science · Computer Science 2020-06-29 Francesco Belardinelli , Catalin Dima , Vadim Malvone , Ferucio Tiplea

Alternating-time temporal logic (ATL) allows to specify requirements on abilities that different agents should (or should not) possess in a multi-agent system. However, model checking ATL specifications in realistic systems is…

Multiagent Systems · Computer Science 2016-08-31 Wojciech Jamroga , Michał Knapik , Damian Kurpiewski

We continue the investigation of parameterized extensions of Linear Temporal Logic (LTL) that retain the attractive algorithmic properties of LTL: a polynomial space model checking algorithm and a doubly-exponential time algorithm for…

Logic in Computer Science · Computer Science 2016-01-15 Martin Zimmermann

Dynamic Epistemic Logic (DEL) is a logical framework in which one can describe in great detail how actions are perceived by the agents, and how they affect the world. DEL games were recently introduced as a way to define classes of games…

Logic in Computer Science · Computer Science 2020-01-22 Bastien Maubert , Aniello Murano , Sophie Pinchinat , François Schwarzentruber , Silvia Stranieri

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory games capture these complex effects by design. In competitive…

Computer Science and Game Theory · Computer Science 2022-05-04 Lasse Peters , David Fridovich-Keil , Laura Ferranti , Cyrill Stachniss , Javier Alonso-Mora , Forrest Laine

Transferring knowledge across many streaming processes remains an uncharted territory in the existing literature and features unique characteristics: no labelled instance of the target domain, covariate shift of source and target domain,…

Machine Learning · Computer Science 2019-10-22 Mahardhika Pratama , Marcus de Carvalho , Renchunzi Xie , Edwin Lughofer , Jie Lu

In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…

Computer Science and Game Theory · Computer Science 2021-07-12 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

Petri nets are a well-known model of concurrency and provide an ideal setting for the study of fundamental aspects in concurrent systems. Despite their simplicity, they still lack a satisfactory causally reversible semantics. We develop…

Logic in Computer Science · Computer Science 2023-06-22 Hernán Melgratti , Claudio Antares Mezzina , Irek Ulidowski

Protecting cyberspace requires not only advanced tools but also a shift in how we reason about threats, trust, and autonomy. Traditional cybersecurity methods rely on manual responses and brittle heuristics. To build proactive and…

Cryptography and Security · Computer Science 2025-07-16 Quanyan Zhu
‹ Prev 1 4 5 6 7 8 10 Next ›