Related papers: Asynchronous games on Petri nets and ATL
Ensuring that AI systems make strategic decisions aligned with the specified preferences in adversarial sequential interactions is a critical challenge for developing trustworthy AI systems, especially when the environment is stochastic and…
We present a novel asynchronous hyper linear time temporal logic named LPrL (Linear Time Predicate Logic) and establish its basic theory. LPrL is a natural first order extension of LTL (Linear time temporal logic), in which the predicates…
Probabilistic model checking for stochastic games enables formal verification of systems that comprise competing or collaborating entities operating in a stochastic environment. Despite good progress in the area, existing approaches focus…
We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. In this network formation game,…
This paper proposes a game theoretic framework that models the interaction between prompt engineers and large language models (LLMs) as a two player extensive form game coupled with a Rapidly exploring Random Trees (RRT) search over prompt…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
In logics for the strategic reasoning the main challenge is represented by their verification in contexts of imperfect information and perfect recall. In this work, we show a technique to approximate the verification of Alternating-time…
We define extensions of CTL and TCTL with strategic operators, called Strategic CTL (SCTL) and Strategic TCTL (STCTL), respectively. For each of the above logics we give a synchronous and asynchronous semantics, i.e., STCTL is interpreted…
A game-theoretic model for the study of dynamic networks is analyzed. The model is motivated by communication networks that are subject to failure of nodes and where the restoration needs resources. The corresponding two-player game is…
This article is about temporal multi-agent logics. Several of these formalisms have been already presented (ATL-ATL*, ATLsc, SL). They enable to express the capacities of agents in a system to ensure the satisfaction of temporal properties.…
Hyperproperties are commonly used in computer security to define information-flow policies and other requirements that reason about the relationship between multiple computations. In this paper, we study a novel class of hyperproperties…
Multi-agent networked linear dynamic systems have attracted attention of researchers in power systems, intelligent transportation, and industrial automation. The agents might cooperatively optimize a global performance objective, resulting…
Autonomous agents acting in realistic Multi-Agent Systems (MAS) should be able to adapt during their execution. Standard strategic logics, such as Alternating-time Temporal Logic (ATL), model agents' state- or history-dependent behaviour.…
In this paper, we study multi-agent network games subject to affine time-varying coupling constraints and a time-varying communication network. We focus on the class of games adopting proximal dynamics and study their convergence to a…
A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one…
Infinitely repeated games support equilibrium concepts beyond those present in one-shot games (e.g., cooperation in the prisoner's dilemma). Nonetheless, repeated games fail to capture our real-world intuition for settings with many…
We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…
In this paper we introduce the notion of spread net. Spread nets are (safe) Petri nets equipped with vector clocks on places and with ticking functions on transitions, and are such that vector clocks are consistent with the ticking of…
In this paper, we consider networks of static sensors with integrated sensing and communication capabilities. The goal of the sensors is to propagate their collected information to every other agent in the network and possibly a human…
Temporal logics for hyperproperties like HyperLTL use trace quantifiers to express properties that relate multiple system runs. In practice, the verification of such specifications is mostly limited to formulas without quantifier…