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Related papers: Asynchronous games on Petri nets and ATL

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In the following paper we present a new semantics for the well-known strategic logic ATL. It is based on adding roles to concurrent game structures, that is at every state, each agent belongs to exactly one role, and the role specifies what…

Logic in Computer Science · Computer Science 2013-03-05 Truls Pedersen , Sjur Dyrkolbotn , Piotr Kaźmierczak , Erik Parmann

We define a game on 1-safe Petri nets, where a user plays against an environment in order to reach a goal on the system. The goal is expressed through an LTL-X formula, and represents a behaviour of the system that the user needs to…

Formal Languages and Automata Theory · Computer Science 2022-04-05 Federica Adobbati , Luca Bernardinello , Lucia Pomello

We present a new multiplayer game model for the interaction and the flow of information in a distributed system. The players are tokens on a Petri net. As long as the players move in independent parts of the net, they do not know of each…

Logic in Computer Science · Computer Science 2014-08-27 Bernd Finkbeiner , Ernst-Rüdiger Olderog

We introduce versions of game-theoretic semantics (GTS) for Alternating-Time Temporal Logic (ATL). In GTS, truth is defined in terms of existence of a winning strategy in a semantic evaluation game, and thus the game-theoretic perspective…

Logic · Mathematics 2019-06-18 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

In distributed synthesis, we generate a set of process implementations that, together, accomplish an objective against all possible behaviors of the environment. A lot of recent work has focussed on systems with causal memory, i.e., sets of…

Logic in Computer Science · Computer Science 2022-06-01 Raven Beutner , Bernd Finkbeiner , Jesko Hecking-Harbusch

Alternating-time temporal logic (ATL$^*$) is a well-established framework for formal reasoning about multi-agent systems. However, while ATL$^*$ can reason about the strategic ability of agents (e.g., some coalition $A$ can ensure that a…

Artificial Intelligence · Computer Science 2024-03-13 Raven Beutner , Bernd Finkbeiner

When considering distributed systems, it is a central issue how to deal with interactions between components. In this paper, we investigate the paradigms of synchronous and asynchronous interaction in the context of distributed systems. We…

Logic in Computer Science · Computer Science 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

Many important properties of multi-agent systems refer to the participants' ability to achieve a given goal, or to prevent the system from an undesirable event. Among intelligent agents, the goals are often of epistemic nature, i.e.,…

Multiagent Systems · Computer Science 2023-10-19 Masoud Tabatabaei , Wojciech Jamroga

We develop game-theoretic semantics (GTS) for the fragment ATL+ of the full Alternating-time Temporal Logic ATL*, essentially extending a recently introduced GTS for ATL. We first show that the new game-theoretic semantics is equivalent to…

Logic · Mathematics 2019-06-17 Valentin Goranko , Antti Kuusisto , Raine Rönnholm

Developing algorithms for distributed systems is an error-prone task. Formal models like Petri nets with transits and Petri games can prevent errors when developing such algorithms. Petri nets with transits allow us to follow the data flow…

Logic in Computer Science · Computer Science 2021-03-30 Manuel Gieseking , Jesko Hecking-Harbusch , Ann Yanich

Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as games on which proofs induce strategies. We are specifically…

Logic in Computer Science · Computer Science 2015-05-18 Samuel Mimram

We investigate classes of systems based on different interaction patterns with the aim of achieving distributability. As our system model we use Petri nets. In Petri nets, an inherent concept of simultaneity is built in, since when a…

Logic in Computer Science · Computer Science 2009-01-05 Rob van Glabbeek , Ursula Goltz , Jens-Wolfhard Schicke

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

Formal Languages and Automata Theory · Computer Science 2024-10-18 Bharat Adsul , Nehul Jain

We study concurrent graph games where n players cooperate against an opponent to reach a set of target states. Unlike traditional settings, we study distributed randomisation: team players do not share a source of randomness, and their…

Computer Science and Game Theory · Computer Science 2026-05-14 Léonard Brice , Thomas A. Henzinger , Alipasha Montaseri , Ali Shafiee , K. S. Thejaswini

Alternating-time Temporal Logic (ATL*) is a central logic for multiagent systems. Its extension to the imperfect information setting (ATL*i ) is well known to have an undecidable model-checking problem when agents have perfect recall.…

Logic in Computer Science · Computer Science 2018-09-05 Raphaël Berthon , Bastien Maubert , Aniello Murano

Model checking strategic abilities was successfully developed and applied since the early 2000s to ensure properties in Multi-Agent System. In this paper, we introduce the notion of capacities giving different abilities to an agent. This…

Multiagent Systems · Computer Science 2023-08-23 Gabriel Ballot , Vadim Malvone , Jean Leneutre , Youssef Laarouchi

Sabotage games are played on a dynamic graph, in which one agent, called a runner, attempts to reach a goal state, while being obstructed by a demon who at each round removes an edge from the graph. Sabotage modal logic was proposed to…

Logic in Computer Science · Computer Science 2026-04-07 Nina Gierasimczuk , Katrine B. P. Thoft

Algorithmic game theory (AGT) focuses on the design and analysis of algorithms for interacting agents, with interactions rigorously formalized within the framework of games. Results from AGT find applications in domains such as online…

Computer Science and Game Theory · Computer Science 2017-10-23 Ian Gemp , Sridhar Mahadevan

The manual implementation of distributed systems is an error-prone task because of the asynchronous interplay of components and the environment. Bounded synthesis automatically generates an implementation for the specification of the…

Logic in Computer Science · Computer Science 2020-04-27 Jesko Hecking-Harbusch , Niklas O. Metzger

ATL is a temporal logic geared towards the specification and verification of properties in multi-agents systems. It allows to reason on the existence of strategies for coalitions of agents in order to enforce a given property. In this…

Logic in Computer Science · Computer Science 2015-07-01 Francois Laroussinie , Nicolas Markey , Ghassan Oreiby
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