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Related papers: Asynchronous games on Petri nets and ATL

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Alternating-time temporal logics (ATL/ATL*) represent a family of modal logics for reasoning about agents' strategic abilities in multiagent systems (MAS). The interpretations of ATL/ATL* over the semantic model Concurrent Game Structures…

Artificial Intelligence · Computer Science 2018-11-28 Yedi Zhang , Fu Song , Taolue Chen

We extend concurrent game structures (CGSs) with a simple notion of preference over computations and define a minimal notion of rationality for agents based on the concept of dominance. We use this notion to interpret a CL and an ATL…

Logic in Computer Science · Computer Science 2025-02-19 Yinfeng Li , Emiliano Lorini , Munyque Mittelmann

In this paper bounded model checking of asynchronous concurrent systems is introduced as a promising application area for answer set programming. As the model of asynchronous systems a generalisation of communicating automata, 1-safe Petri…

Logic in Computer Science · Computer Science 2007-05-23 Keijo Heljanko , Ilkka Niemelä

We present a variant of ATL with distributed knowledge operators based on a synchronous and perfect recall semantics. The coalition modalities in this logic are based on partial observation of the full history, and incorporate a form of…

Logic in Computer Science · Computer Science 2010-08-11 Cătălin Dima , Constantin Enea , Dimitar Guelev

We consider quantitative extensions of the alternating-time temporal logics ATL/ATLs called quantitative alternating-time temporal logics (QATL/QATLs) in which the value of a counter can be compared to constants using equality, inequality…

Logic in Computer Science · Computer Science 2014-09-22 Steen Vester

Synchronous linear constraint system games are nonlocal games that verify whether or not two players share a solution to a given system of equations. Two algebraic objects associated to these games encode information about the existence of…

Quantum Physics · Physics 2021-03-17 Adina Goldberg

We introduce Emergent Trust Learning (ETL), a lightweight, trust-based control algorithm that can be plugged into existing AI agents. It enables these to reach cooperation in competitive game environments under shared resources. Each agent…

Multiagent Systems · Computer Science 2026-03-19 Qianpu Chen , Giulio Barbero , Mike Preuss , Derya Soydaner

Probabilistic game structures combine both nondeterminism and stochasticity, where players repeatedly take actions simultaneously to move to the next state of the concurrent game. Probabilistic alternating simulation is an important tool to…

Logic in Computer Science · Computer Science 2019-07-10 Chenyi Zhang , Jun Pang

We propose a variant of Alternating-time Temporal Logic (ATL) grounded in the agents' operational know-how, as defined by their libraries of abstract plans. Inspired by ATLES, a variant itself of ATL, it is possible in our logic to…

Artificial Intelligence · Computer Science 2016-07-05 Nitin Yadav , Sebastian Sardina

A compositional Petri net-based semantics is given to a simple language allowing pointer manipulation and parallelism. The model is then applied to give a notion of validity to the judgements made by concurrent separation logic that…

Logic in Computer Science · Computer Science 2015-07-01 Jonathan Hayman , Glynn Winskel

We propose a logical framework combining a game-theoretic study of abilities of agents to achieve quantitative objectives in multi-player games by optimizing payoffs or preferences on outcomes with a logical analysis of the abilities of…

Logic in Computer Science · Computer Science 2013-03-05 Nils Bulling , Valentin Goranko

In competitive resource allocation formulations multiple agents compete over different contests by committing their limited resources in them. For these settings, contest games offer a game-theoretic foundation to analyze how players can…

Computer Science and Game Theory · Computer Science 2024-08-05 Gilberto Diaz-Garcia , Francesco Bullo , Jason R. Marden

The paper is devoted to a mathematical model of concurrency the special case of which is asynchronous system. Distributed asynchronous automata are introduced here. It is proved that the Petri nets and transition systems with independence…

Distributed, Parallel, and Cluster Computing · Computer Science 2012-03-15 Ahmet A. Husainov , Ekaterina S. Kudryashova

Most approaches to the synthesis of reactive systems study the problem in terms of a two-player game with complete observation. In many applications, however, the system's environment consists of several distinct entities, and the system…

Logic in Computer Science · Computer Science 2018-09-11 Bernd Finkbeiner , Paul Gölz

This work considers the path planning problem for a team of identical robots evolving in a known environment. The robots should satisfy a global specification given as a Linear Temporal Logic (LTL) formula over a set of regions of interest.…

Robotics · Computer Science 2022-11-09 Sofia Hustiu , Cristian Mahulea , Marius Kloetzer , Jean-Jacques Lesage

In multi-agent system design, a crucial aspect is to ensure robustness, meaning that for a coalition of agents A, small violations of adversarial assumptions only lead to small violations of A's goals. In this paper we introduce a logical…

Logic in Computer Science · Computer Science 2023-07-21 Aniello Murano , Daniel Neider , Martin Zimmermann

In the following paper we present a new semantics for the well-known strategic logic ATL. It is based on adding roles to concurrent game structures, that is at every state, each agent belongs to exactly one role, and the role specifies what…

Logic in Computer Science · Computer Science 2012-04-17 Sjur Dyrkolbotn , Piotr Kaźmierczak , Erik Parmann , Truls Pedersen

Advanced persistent threats (APT) combine a variety of different attack forms ranging from social engineering to technical exploits. The diversity and usual stealthiness of APT turns them into a central problem of contemporary practical…

Cryptography and Security · Computer Science 2022-05-03 Stefan Rass , Sandra König , Stefan Schauer

The satisfiability problem for branching-time temporal logics like CTL*, CTL and CTL+ has important applications in program specification and verification. Their computational complexities are known: CTL* and CTL+ are complete for doubly…

Logic in Computer Science · Computer Science 2015-07-01 Oliver Friedmann , Martin Lange , Markus Latte

We propose enhancing the use of propositions for denoting decisions and strategies as established in temporal languages such as CTL*, if interpreted on concurrent game models. The enhancement enables specifying varying coalition structure.…

Logic in Computer Science · Computer Science 2020-11-10 Dimitar P. Guelev