Related papers: On the Hat Guessing Number of Graphs
The on-line choice number of a graph is a variation of the choice number defined through a two person game. It is at least as large as the choice number for all graphs and is strictly larger for some graphs. In particular, there are graphs…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
This paper studies Ebert's hat problem with four players and two colors, where the probabilities of the colors may be different for each player. Our goal is to maximize the probability of winning the game and to describe winning strategies…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
For graphs $G$ and $H$, an {\em $H$-colouring} of $G$ (or {\em homomorphism} from $G$ to $H$) is a function from the vertices of $G$ to the vertices of $H$ that preserves adjacency. $H$-colourings generalize such graph theory notions as…
Suppose that two players take turns coloring the vertices of a given graph G with k colors. In each move the current player colors a vertex such that neighboring vertices get different colors. The first player wins this game if and only if…
In a guessing game, players guess the value of a random real number selected using some probability density function. The winner may be determined in various ways; for example, a winner can be a player whose guess is closest in magnitude to…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
If $G$ is a graph and $\mathcal{H}$ is a set of subgraphs of $G$, we say that an edge-coloring of $G$ is $\mathcal{H}$-polychromatic if every graph from $\mathcal{H}$ gets all colors present in $G$ on its edges. The…
Winning probabilities of The Hat Game (Ebert's Hat Problem) with three players and three colors are only known in the symmetric case: all probabilities of the colors are equal. This paper solves the asymmetric case: probabilities may be…
The network coloring game has been proposed in the literature of social sciences as a model for conflict-resolution circumstances. The players of the game are the vertices of a graph with $n$ vertices and maximum degree $\Delta$. The game…
The matching number of a graph G is the size of a maximum matching in the graph. In this note, we present a sufficient condition involving the matching number for the Hamiltonicity of graphs.
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
The hat-guessing number is a graph invariant defined by Butler, Hajiaghayi, Kleinberg, and Leighton. We determine the hat-guessing number exactly for book graphs with sufficiently many pages, improving previously known lower bounds of He…
The Levine hat game requires $n$ players, each wearing an infinite random stack of black and white hats, to guess the location of a black hat on their own head seeing only the hats worn by all the other players. They are allowed a strategy…
We consider the graph coloring game, a game in which two players take turns properly coloring the vertices of a graph, with one player attempting to complete a proper coloring, and the other player attempting to prevent a proper coloring.…
A coloring of a graph is an assignment of colors to its vertices such that adjacent vertices have different colors. Two colorings are equivalent if they induce the same partition of the vertex set into color classes. Let $\mathcal{A}(G)$ be…
The packing chromatic number $\chi_\rho(G)$ of a graph $G$ is the smallest integer $k$ needed to proper color the vertices of $G$ in such a way the distance between any two vertices having color $i$ be at least $i+1$. We obtain…
We study a competitive optimization version of $\alpha'(G)$, the maximum size of a matching in a graph $G$. Players alternate adding edges of $G$ to a matching until it becomes a maximal matching. One player (Max) wants that matching to be…
The online list coloring is a widely studied topic in graph theory. A graph $G$ is 2-paintable if we always have a strategy to complete a coloring in an online list coloring of $G$ in which each vertex has a color list of size 2. In this…