Related papers: Facility Location Games with Ordinal Preferences
We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from…
We study mechanism design problems in the {\em ordinal setting} wherein the preferences of agents are described by orderings over outcomes, as opposed to specific numerical values associated with them. This setting is relevant when agents…
We consider k-Facility Location games, where n strategic agents report their locations on the real line, and a mechanism maps them to k facilities. Each agent seeks to minimize his connection cost, given by a nonnegative increasing function…
For decades, two-player (antagonistic) games on graphs have been a framework of choice for many important problems in theoretical computer science. A notorious one is controller synthesis, which can be rephrased through the game-theoretic…
We introduce the study of sequential information elicitation in strategic multi-agent systems. In an information elicitation setup a center attempts to compute the value of a function based on private information (a-k-a secrets) accessible…
In the last years we have witnessed the appearance of a variety of strategies to design optimal location privacy-preserving mechanisms, in terms of maximizing the adversary's expected error with respect to the users' whereabouts. In this…
We study ordinal approximation algorithms for maximum-weight bipartite matchings. Such algorithms only know the ordinal preferences of the agents/nodes in the graph for their preferred matches, but must compete with fully omniscient…
This paper considers the scenario in which there are multiple institutions, each with a limited capacity for candidates, and candidates, each with preferences over the institutions. A central entity evaluates the utility of each candidate…
Active inference proposes expected free energy as an objective for planning and decision-making to adequately balance exploitative and explorative drives in learning agents. The exploitative drive, or what an agent wants to achieve, is…
We consider the facility location problem in two dimensions. In particular, we consider a setting where agents have Euclidean preferences, defined by their ideal points, for a facility to be located in $\mathbb{R}^2$. We show that for the…
We study the impact on mechanisms for facility location of moving from one dimension to two (or more) dimensions and Euclidean or Manhattan distances. We consider three fundamental axiomatic properties: anonymity which is a basic fairness…
We consider competitive facility location as a two-stage multi-agent system with two types of clients. For a given host graph with weighted clients on the vertices, first facility agents strategically select vertices for opening their…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
Strategic decision-making in uncertain and adversarial environments is crucial for the security of modern systems and infrastructures. A salient feature of many optimal decision-making policies is a level of unpredictability, or randomness,…
Recommendation systems are extremely popular tools for matching users and contents. However, when content providers are strategic, the basic principle of matching users to the closest content, where both users and contents are modeled as…
We study the assignment problem of objects to agents with heterogeneous preferences under distributional constraints. Each agent is associated with a publicly known type and has a private ordinal ranking over objects. We are interested in…
First-order (FO) transition systems have recently attracted attention for the verification of parametric systems such as network protocols, software-defined networks or multi-agent workflows like conference management systems. Desirable…
We study turn-based stochastic zero-sum games with lexicographic preferences over reachability and safety objectives. Stochastic games are standard models in control, verification, and synthesis of stochastic reactive systems that exhibit…
We consider the problem of locating a single facility on the real line. This facility serves a set of agents, each of whom is located on the line, and incurs a cost equal to his distance from the facility. An agent's location is private…
Consider the problem of assigning indivisible objects to agents with strict ordinal preferences over objects, where each agent is interested in consuming at most one object, and objects have integer minimum and maximum quotas. We define an…