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Project-based learning (PBL) is a student-centered and learn-by-doing approach that organizes learning around projects. While entrepreneurship and PBL in SE education are thrilling research topics, there seems to be very little work…
Machine learning has seen a vast increase of interest in recent years, along with an abundance of learning resources. While conventional lectures provide students with important information and knowledge, we also believe that additional…
Curricula recommendation for undergraduate Software Engineering courses underscore the importance of transcending from traditional lecture format to actively involving students in time-limited, iterative development practices. This paper…
The large number of reasonably priced computers, Internet broadband connectivity and rich education content has created a global phenomenon by which information and communication technology (ICT) has used to remodel education. E-learning…
Debugging, finding and fixing bugs in code, is a heterogeneous process that shapes novice learners' self-beliefs and motivation in computing. Our Debugging by Design intervention (DbD) provocatively puts students in control over bugs by…
This research full paper investigates the factors influencing computing educators' adoption of project-based learning (PjBL) in software engineering and computing curricula. Recognized as a student-centered pedagogical approach, PjBL has…
Encouraging student engagement is a key aim in any educational setting, and allowing students the freedom to pursue their own methods of solving problems through independent experimentation has been shown to markedly improve this. In many…
This study uses a Design-Based Research (DBR) cycle to refine the integration of Large Language Models (LLMs) in high school programming education. The initial problem was identified in an Intervention Group where, in an unguided setting, a…
The research designs a new integrated system for the security enhancement of a decentralized network by preventing damages from attackers, particularly for the 51 percent attack. The concept of multiple layered design based on Blockchain…
Introducing blockchain into Federated Learning (FL) to build a trusted edge computing environment for transmission and learning has attracted widespread attention as a new decentralized learning pattern. However, traditional consensus…
The convergence of mobile edge computing (MEC) and blockchain is transforming the current computing services in wireless Internet-of-Things networks, by enabling task offloading with security enhancement based on blockchain mining. Yet the…
Nowadays, the search for innovative technological solutions to the organization of access to electronic learning resources in the university and their configuration within the environment to fit the needs of users and to improve learning…
The growing digitization of education presents significant challenges in maintaining the integrity and trustworthiness of educational content. Traditional systems often fail to ensure data authenticity and prevent unauthorized alterations,…
Graph-based computations are crucial in a wide range of applications, where graphs can scale to trillions of edges. To enable efficient training on such large graphs, mini-batch subgraph sampling is commonly used, which allows training…
In the past decade, blockchain has shown a promising vision greatly to build the trust without any powerful third party in a secure, decentralized and salable manner. However, due to the wide application and future development from…
In today's digital age, online communities have become an integral part of our lives, fostering collaboration, knowledge sharing, and community engagement. Higher education institutions, in particular, can greatly benefit from dedicated…
The metaverse, envisioned as the next digital frontier for avatar-based virtual interaction, involves high-performance models. In this dynamic environment, users' tasks frequently shift, requiring fast model personalization despite limited…
-- In this paper, a new approach to impart practical skill based technical education is presented in comprehensive manner. An Electronic Mini-Lab (EML) is devised containing basic design and test instruments with electronic components, ICs,…
Students' perception of excessive difficulty in STEM degrees lowers their motivation and therefore affects their performance. According to prior research, the use of gamification techniques promote engagement, motivation and fun when…
On-campus activities like positions of responsibility in campus amenities and participation in research, benefit the students as well as the university, while also making students financially self-sufficient to a certain extent. However,…