Related papers: Adding Interactivity to Education of Complex Wirel…
Emerging technologies such as digital twins and 6th Generation mobile networks (6G) have accelerated the realization of edge intelligence in Industrial Internet of Things (IIoT). The integration of digital twin and 6G bridges the physical…
Children learn though play. We introduce the analogous idea of learning programs through play. In this approach, a program induction system (the learner) is given a set of tasks and initial background knowledge. Before solving the tasks,…
This paper analyses the feasibility of including emerging IT-topics into secondary education (K9-12). We developed a class on Blockchain for K9-12 students which delivers relevant content but is also indented to motivate them to further…
The game industry is moving into an era where old-style game engines are being replaced by re-engineered systems with embedded machine learning technologies for the operation, analysis and understanding of game play. In this paper, we…
One of the most applied learning in virtual spaces is using E-Learning systems. Some E-Learning methodologies has been introduced, but the main subject is the most positive feedback from E-Learning systems. In this paper, we introduce a new…
Blockchain is an incipient technology that offers many strengths compared to traditional systems, such as decentralization, transparency and traceability. However, if the technology is to be used for processing personal data, complementary…
Blockchain is considered the critical backbone technology for secure and trusted Internet of Things (IoT) in the future 6G network. However, deploying a blockchain system in a complex wireless IoT network is challenging due to the limited…
Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…
With the ever-growing presence of deep artificial neural networks in every facet of modern life, a growing body of researchers in educational data science -- a field consisting of various interrelated research communities -- have turned…
This study delves into the key issues of representation and accessibility in game development. Despite their societal significance, video games face ongoing criticism for lacking diversity in both the workforce and content, excluding…
Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…
Recently, blockchain has gained momentum in the academic community thanks to its decentralization, immutability, transparency and security. As an emerging paradigm, Multi-access Edge Computing (MEC) has been widely used to provide…
With the rising emergence of decentralized and opportunistic approaches to machine learning, end devices are increasingly tasked with training deep learning models on-devices using crowd-sourced data that they collect themselves. These…
When executed well, project-based learning (PBL) engages students' intrinsic motivation, encourages students to learn far beyond a course's limited curriculum, and prepares students to think critically and maturely about the skills and…
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagramatic an environment used to gamify the in-classroom…
The fifth generation (5G) wireless networks are on the way to be deployed around the world. The 5G technologies target to support diverse vertical applications by connecting heterogeneous devices and machines with drastic improvements in…
Traditional teaching, usually based on lectures and tutorials fosters the idea of instruction-driven learning model where students are passive listeners. Besides this approach, Project Based Learning (PBL) as a different learning paradigm…
The higher education management systems first identified and realized the trap of pitting innovation against privacy while first addressing COVID-19 social isolation challenges in 2020. In the age of data sprawl, we observe the situation…
Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…
Blockchain-enabled Federated Learning (BFL) enables mobile devices to collaboratively train neural network models required by a Machine Learning Model Owner (MLMO) while keeping data on the mobile devices. Then, the model updates are stored…