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Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While…

Computers and Society · Computer Science 2025-12-19 Bahare Riahi , Xiaoyi Tian , Ally Limke , Viktoriia Storozhevykh , Veronica Catete , Tiffany Barnes , Nicholas Lytle , Khushbu Singh

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Software Engineering · Computer Science 2022-10-28 Antonio Bucchiarone , Tommaso Martorella , Diego Colombo

Deep learning has been a groundbreaking technology in various fields as well as in communications systems. In spite of the notable advancements of deep neural network (DNN) based technologies in recent years, the high computational…

Information Theory · Computer Science 2018-08-08 Minhoe Kim , Woonsup Lee , Jungmin Yoon , Ohyun Jo

In this paper, we conduct an empirical evaluation of Temporal Graph Benchmark (TGB) by extending our Dynamic Graph Library (DyGLib) to TGB. Compared with TGB, we include eleven popular dynamic graph learning methods for more exhaustive…

Machine Learning · Computer Science 2023-10-17 Le Yu

EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…

Physics Education · Physics 2011-06-06 Rafik Absi , Caroline Nalpace , Florence Dufour , Denis Huet , Rachid Bennacer , Tahar Absi

Message exchange among vehicles plays an important role in ensuring road safety. Emergency message dissemination is usually carried out by broadcasting. However, high vehicle density and mobility usually lead to challenges in message…

Cryptography and Security · Computer Science 2021-09-15 Ferheen Ayaz , Zhengguo Sheng , Daxin Tian , Yong Liang Guan

The prevailing educational methods predominantly rely on traditional classroom instruction or online delivery, often limiting the teachers' ability to engage effectively with all the students simultaneously. A more intrinsic method of…

Machine Learning · Computer Science 2024-12-30 Swati Chowdhuri , Satadip Saha , Samadrita Karmakar , Ankur Chanda

Over the past decades, deep learning (DL) systems have achieved tremendous success and gained great popularity in various applications, such as intelligent machines, image processing, speech processing, and medical diagnostics. Deep neural…

Software Engineering · Computer Science 2018-10-11 Lei Ma , Felix Juefei-Xu , Minhui Xue , Qiang Hu , Sen Chen , Bo Li , Yang Liu , Jianjun Zhao , Jianxiong Yin , Simon See

In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…

General Economics · Economics 2021-04-20 Nicholas Dacre , Vasilis Gkogkidis , Peter Jenkins

This paper presents the findings of pedagogical research on the efficacy of a virtual laboratory platform in general education courses on quantum information science. Specifically, a virtual laboratory activity based on the Bell test has…

Physics Education · Physics 2026-03-25 Hongbin Song

There has been a growing interest in developing data-driven, and in particular deep neural network (DNN) based methods for modern communication tasks. For a few popular tasks such as power control, beamforming, and MIMO detection, these…

Signal Processing · Electrical Eng. & Systems 2022-05-11 Haoran Sun , Wenqiang Pu , Xiao Fu , Tsung-Hui Chang , Mingyi Hong

Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…

Computers and Society · Computer Science 2012-04-10 Hafizul Fahri Hanafi , Khairulanuar Samsudin

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…

Physics Education · Physics 2015-06-16 Nathan E. Sanders , Chris Faesi , Alyssa A. Goodman

Project Based Learning (PBL), recognized as an active learning strategy, has been linked to self efficacy of student in prior studies, including those within Physics Education Research. Meanwhile, technological advancements have…

Physics Education · Physics 2026-02-17 Mutmainna , Edi Istiyono , Haryanto , Beta Wulan Febriana

Federated learning is a distributed machine learning paradigm through centralized model aggregation. However, standard federated learning relies on a centralized server, making it vulnerable to server failures. While existing solutions…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-10-03 Hongliang Zhang , Fenghua Xu , Zhongyuan Yu , Shanchen Pang , Chunqiang Hu , Jiguo Yu

Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…

Software Engineering · Computer Science 2026-02-24 Pasan Peiris , Matthias Galster , Antonija Mitrovic , Sanna Malinen , Raul Vincent Lumapas , Jay Holland

Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…

Human-Computer Interaction · Computer Science 2021-11-17 Minghao Cai , Gokce Akcayir , Carrie Demmans Epp

Blended learning (BL) is a recent tread among many options that can best fit learners' needs, regardless of time and place. This study aimed to discover students' perceptions of BL and the challenges faced by them while using technology.…

Human-Computer Interaction · Computer Science 2022-04-19 Saira Soomro , Arjumand Bano Soomro , Tarique Bhatti , Yonis Gulzar

A blockchain-based framework for distributed agile software testing life cycle is an innovative approach that uses blockchain technology to optimize the software testing process. Previously, various methods were employed to address…

Software Engineering · Computer Science 2023-07-17 Muhammad Shoaib Farooq , Fatima Ahmed
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