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Block-Based Programming (BBP) platforms, such as Snap!, have become increasingly prominent in K-12 computer science education due to their ability to simplify programming concepts and foster computational thinking from an early age. While…
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…
Deep learning has been a groundbreaking technology in various fields as well as in communications systems. In spite of the notable advancements of deep neural network (DNN) based technologies in recent years, the high computational…
In this paper, we conduct an empirical evaluation of Temporal Graph Benchmark (TGB) by extending our Dynamic Graph Library (DyGLib) to TGB. Compared with TGB, we include eleven popular dynamic graph learning methods for more exhaustive…
EBI is a further education establishment which provides education in applied industrial biology at level of MSc engineering degree. Fluid mechanics at EBI was considered by students as difficult who seemed somewhat unmotivated. In order to…
Message exchange among vehicles plays an important role in ensuring road safety. Emergency message dissemination is usually carried out by broadcasting. However, high vehicle density and mobility usually lead to challenges in message…
The prevailing educational methods predominantly rely on traditional classroom instruction or online delivery, often limiting the teachers' ability to engage effectively with all the students simultaneously. A more intrinsic method of…
Over the past decades, deep learning (DL) systems have achieved tremendous success and gained great popularity in various applications, such as intelligent machines, image processing, speech processing, and medical diagnostics. Deep neural…
In higher education, gamification offers the prospect of providing a pivotal shift from traditional asynchronous forms of engagement, to developing methods to foster greater levels of synchronous interactivity and partnership between and…
This paper presents the findings of pedagogical research on the efficacy of a virtual laboratory platform in general education courses on quantum information science. Specifically, a virtual laboratory activity based on the Bell test has…
There has been a growing interest in developing data-driven, and in particular deep neural network (DNN) based methods for modern communication tasks. For a few popular tasks such as power control, beamforming, and MIMO detection, these…
Of late, mobile technology has introduced new, novel environment that can be capitalized to further enrich the teaching and learning process in classrooms. Taking cognizance of this promising setting, a study was undertaken to investigate…
Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…
Educational technology has attained significant importance as a mechanism for supporting experiential learning of science concepts. However, the growth of this mechanism is limited by the significant time and technical expertise needed to…
Project Based Learning (PBL), recognized as an active learning strategy, has been linked to self efficacy of student in prior studies, including those within Physics Education Research. Meanwhile, technological advancements have…
Federated learning is a distributed machine learning paradigm through centralized model aggregation. However, standard federated learning relies on a centralized server, making it vulnerable to server failures. While existing solutions…
Watching training videos passively leads to superficial learning. Adding gamification can increase engagement. We study how software engineering students and industry practitioners view gamifying video-based training. We conducted a survey…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
Blended learning (BL) is a recent tread among many options that can best fit learners' needs, regardless of time and place. This study aimed to discover students' perceptions of BL and the challenges faced by them while using technology.…
A blockchain-based framework for distributed agile software testing life cycle is an innovative approach that uses blockchain technology to optimize the software testing process. Previously, various methods were employed to address…