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The proposed paper presents a literature review regarding the status of integrating the dynamic blockchain technology in the educational field. Blockchain is a relatively new technology and the same is its implementation in education. The…

Computers and Society · Computer Science 2019-03-25 Cristina Turcu , Cornel Turcu , Iuliana Chiuchisan

A hybrid teaching approach that relied on combining Project Based Learning with Team Based Learning was trialled in an engineering module during the past five years. Our motivation was to expose students to real-world authentic engineering…

Systems and Control · Electrical Eng. & Systems 2021-11-29 Rami Ghannam , Cecilia Chan

Building elastic and scalable edge resources is an inevitable prerequisite for providing platform-based smart city services. Smart city services are delivered through edge computing to provide low-latency applications. However, edge…

Cryptography and Security · Computer Science 2024-09-13 Jin Wang

Blockchain technologies for rewards in education are gaining attraction as a promising approach to motivate student learning and promote academic achievement. By providing tangible rewards for educational attainment and engagement, such as…

Software Engineering · Computer Science 2023-04-11 Filipe Fernandes , Cláudia Werner

Robotics education fosters computational thinking, creativity, and problem-solving, but remains challenging due to technical complexity. Game-based learning (GBL) and gamification offer engagement benefits, yet their comparative impact…

The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…

In the past decades, the blockchain technology has attracted tremendous attention from both academia and industry. The popularity of blockchain networks was originated from a crypto-currency to serve as a decentralized and tamperproof…

Computer Science and Game Theory · Computer Science 2019-03-18 Ziyao Liu , Nguyen Cong Luong , Wenbo Wang , Dusit Niyato , Ping Wang , Ying-Chang Liang , Dong In Kim

The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation,…

Computers and Society · Computer Science 2024-09-04 David de Oliveira Lemes , Ezequiel França dos Santos , Eduardo Romanek , Celso Fujimoto , Adriano Felix Valente

The utilisation of blockchain has moved beyond digital currency to other fields such as health, the Internet of Things, and education. In this paper, we present a systematic mapping study to collect and analyse relevant research on…

Computers and Society · Computer Science 2020-06-26 B. Awaji , E. Solaiman , A. Albshri

We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…

Computers and Society · Computer Science 2023-05-29 Ying Tang , Ryan Hare

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

This Research-to-Practice Work in Progress paper presents DCLab, a web-based system for conducting digital logic experiments online, to improve both the effectiveness and the efficiency of digital logic experiment teaching. DCLab covers all…

Computers and Society · Computer Science 2021-08-17 Yuhui Ding , Shanshan Li , Jinghan Liu , Xiaojun Wu

Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…

Human-Computer Interaction · Computer Science 2021-04-16 Diogo Cortiz , Newton Calegari , Fabiana Oliveira , Daniel Couto Gatti

The education system is getting diversified, challenged, and blended for the overwhelming advancement of disruptive technology. The core purpose of this chapter is to visualize the probable solutions of the modern education system using…

Computers and Society · Computer Science 2022-11-22 Md Aminul Islam

The primary purpose of this paper is to provide a design of a blockchain-based system, which produces a verifiable record of achievements. Such a system has a wide range of potential benefits for students, employers and higher education…

Computers and Society · Computer Science 2020-07-07 Bakri Awaji , Ellis Solaiman , Lindsay Marshall

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

Nowadays, huge amounts of data are generated every second, and a quantity of that data can be defined as sensitive. Blockchain technology has private, secure, transparent and decentralized exchange of data as native. It is adaptable and can…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-12-16 M. Sipek , M. Zagar , B. Mihaljevic , N. Draskovic

With a growing number of institutions involved in the global education market, it has become increasingly challenging to verify the authenticity of academic achievements such as CVs and diplomas. Blockchain is an enabling technology that…

Cryptography and Security · Computer Science 2022-04-28 Bakri Awaji , Ellis Solaiman

Federated learning promises to revolutionize machine learning by enabling collaborative model training without compromising data privacy. However, practical adaptability can be limited by critical factors, such as the participation dilemma.…

Machine Learning · Computer Science 2025-10-20 Chanuka A. S. Hewa Kaluannakkage , Rajkumar Buyya

Many researchers have proposed replacing the aggregation server in federated learning with a blockchain system to improve privacy, robustness, and scalability. In this approach, clients would upload their updated models to the blockchain…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-11-15 Yongding Tian , Zhuoran Guo , Jiaxuan Zhang , Zaid Al-Ars
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