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Motivated by applications to word-of-mouth advertising, we consider a game-theoretic scenario in which competing advertisers want to target initial adopters in a social network. Each advertiser wishes to maximize the resulting cascade of…

Computer Science and Game Theory · Computer Science 2014-03-26 Allan Borodin , Mark Braverman , Brendan Lucier , Joel Oren

We consider concurrent games played by two-players on a finite-state graph, where in every round the players simultaneously choose a move, and the current state along with the joint moves determine the successor state. We study a…

Computer Science and Game Theory · Computer Science 2014-09-19 Krishnendu Chatterjee , Rasmus Ibsen-Jensen

We study nondeterministic strategies in parity games with the aim of computing a most permissive winning strategy. Following earlier work, we measure permissiveness in terms of the average number/weight of transitions blocked by the…

Logic in Computer Science · Computer Science 2013-01-14 Patricia Bouyer , Nicolas Markey , Jörg Olschewski , Michael Ummels

In mechanism design it is typical to impose incentive compatibility and then derive an optimal mechanism subject to this constraint. By replacing the incentive compatibility requirement with the goal of minimizing expected ex post regret,…

Computer Science and Game Theory · Computer Science 2012-08-07 Paul Duetting , Felix Fischer , Pitchayut Jirapinyo , John K. Lai , Benjamin Lubin , David C. Parkes

Games with incomplete preferences are an important model for studying rational decision-making in scenarios where players face incomplete information about their preferences and must contend with incomparable outcomes. We study the problem…

Computer Science and Game Theory · Computer Science 2024-08-13 Abhishek N. Kulkarni , Jie Fu , Ufuk Topcu

When allocating indivisible items, there are various ways to use monetary transfers for eliminating envy. Particularly, one can apply a balanced vector of transfer payments, or charge each agent a positive amount, or -- contrarily -- give…

Computer Science and Game Theory · Computer Science 2025-06-24 Noga Klein Elmalem , Rica Gonen , Erel Segal-Halevi

In many settings, an effective way of evaluating objects of interest is to collect evaluations from dispersed individuals and to aggregate these evaluations together. Some examples are categorizing online content and evaluating student…

Computer Science and Game Theory · Computer Science 2016-06-23 Alice Gao , James R. Wright , Kevin Leyton-Brown

In the graph stream model of computation, an algorithm processes the edges of an input graph in one or more sequential passes while using a memory sublinear in the input size. This model poses significant challenges for constructing long…

Data Structures and Algorithms · Computer Science 2025-08-25 Christian Konrad , Chhaya Trehan

In graph theory, the longest path problem is the problem of finding a simple path of maximum length in a given graph. For some small classes of graphs, the problem can be solved in polynomial time [2, 4], but it remains NP-hard on general…

Data Structures and Algorithms · Computer Science 2014-09-15 Lajos L. Pongrácz

Mechanism design is a well-established game-theoretic paradigm for designing games to achieve desired outcomes. This paper addresses a closely related but distinct concept, equilibrium design. Unlike mechanism design, the designer's…

Computer Science and Game Theory · Computer Science 2024-08-20 Muhammad Najib , Giuseppe Perelli

A bipartite graph $G(U,V;E)$ that admits a perfect matching is given. One player imposes a permutation $\pi$ over $V$, the other player imposes a permutation $\sigma$ over $U$. In the greedy matching algorithm, vertices of $U$ arrive in…

Computer Science and Game Theory · Computer Science 2018-03-16 Alon Eden , Uriel Feige , Michal Feldman

We examine two-player games over finite weighted graphs with quantitative (mean-payoff or energy) objective, where one of the players additionally needs to satisfy a fairness objective. The specific fairness we consider is called 'strong…

Computer Science and Game Theory · Computer Science 2025-01-30 Ashwani Anand , Satya Prakash Nayak , Ritam Raha , Irmak Sağlam , Anne-Kathrin Schmuck

We study the design of truthful mechanisms for set systems, i.e., scenarios where a customer needs to hire a team of agents to perform a complex task. In this setting, frugality [Archer&Tardos'02] provides a measure to evaluate the "cost of…

Computer Science and Game Theory · Computer Science 2012-11-09 Ning Chen , Edith Elkind , Nick Gravin , Fedor Petrov

We consider settings in which we wish to incentivize myopic agents (such as Airbnb landlords, who may emphasize short-term profits and property safety) to treat arriving clients fairly, in order to prevent overall discrimination against…

Computer Science and Game Theory · Computer Science 2017-05-08 Sampath Kannan , Michael Kearns , Jamie Morgenstern , Mallesh Pai , Aaron Roth , Rakesh Vohra , Z. Steven Wu

We characterize methods of dividing a cake between two bidders in a way that is incentive-compatible and Pareto-efficient. In our cake cutting model, each bidder desires a subset of the cake (with a uniform value over this subset), and is…

Computer Science and Game Theory · Computer Science 2012-10-02 Avishay Maya , Noam Nisan

The theory of two-sided matching has been extensively developed and applied to many real-life application domains. As the theory has been applied to increasingly diverse types of environments, researchers and practitioners have encountered…

Computer Science and Game Theory · Computer Science 2024-02-05 Sung-Ho Cho , Kei Kimura , Kiki Liu , Kwei-guu Liu , Zhengjie Liu , Zhaohong Sun , Kentaro Yahiro , Makoto Yokoo

Among the several topological properties of complex networks, the shortest path represents a particularly important characteristic because of its potential impact not only on other topological properties, but mainly for its influence on…

Social and Information Networks · Computer Science 2020-03-30 Guilherme S. Domingues , Cesar H. Comin , Luciano da F. Costa

We study fair resource allocation with strategic agents. It is well-known that, across multiple fundamental problems in this domain, truthfulness and fairness are incompatible. For example, when allocating indivisible goods, no truthful and…

Computer Science and Game Theory · Computer Science 2024-05-20 Vasilis Gkatzelis , Alexandros Psomas , Xizhi Tan , Paritosh Verma

We consider schemes for obtaining truthful reports on a common but hidden signal from large groups of rational, self-interested agents. One example are online feedback mechanisms, where users provide observations about the quality of a…

Computer Science and Game Theory · Computer Science 2014-01-16 Radu Jurca , Boi Faltings

Mechanism design in resource allocation studies dividing limited resources among self-interested agents whose satisfaction with the allocation depends on privately held utilities. We consider the problem in a payment-free setting, with the…

Computer Science and Game Theory · Computer Science 2025-01-03 Sihan Zeng , Sujay Bhatt , Alec Koppel , Sumitra Ganesh