Related papers: World-GAN: a Generative Model for Minecraft Worlds
Video generation has seen remarkable progress thanks to advancements in generative deep learning. However, generating long sequences remains a significant challenge. Generated videos should not only display coherent and continuous movement…
Recent procedural content generation via machine learning (PCGML) methods allow learning from existing content to produce similar content automatically. While these approaches are able to generate content for different games (e.g. Super…
Existing text generation methods tend to produce repeated and "boring" expressions. To tackle this problem, we propose a new text generation model, called Diversity-Promoting Generative Adversarial Network (DP-GAN). The proposed model…
We study the problem of 3D object generation. We propose a novel framework, namely 3D Generative Adversarial Network (3D-GAN), which generates 3D objects from a probabilistic space by leveraging recent advances in volumetric convolutional…
In the present study, we propose to implement a new framework for estimating generative models via an adversarial process to extend an existing GAN framework and develop a white-box controllable image cartoonization, which can generate…
We applied Generative Adversarial Networks (GANs) to learn a model of DOOM levels from human-designed content. Initially, we analysed the levels and extracted several topological features. Then, for each level, we extracted a set of images…
We propose a three-player spectral generative adversarial network (GAN) architecture to afford GAN with the ability to manage minority classes under imbalance conditions. A class-dependent mixture generator spectral GAN (MGSGAN) has been…
A method is proposed and evaluated to model large and inconvenient phase space files used in Monte Carlo simulations by a compact Generative Adversarial Network (GAN). The GAN is trained based on a phase space dataset to create a neural…
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can…
Generative adversarial networks (GANs) are quickly becoming a ubiquitous approach to procedurally generating video game levels. While GAN generated levels are stylistically similar to human-authored examples, human designers often want to…
We propose WarpingGAN, an effective and efficient 3D point cloud generation network. Unlike existing methods that generate point clouds by directly learning the mapping functions between latent codes and 3D shapes, Warping-GAN learns a…
Generative Adversarial Networks (GANs) are a powerful indirect genotype-to-phenotype mapping for evolutionary search. Much previous work applying GANs to level generation focuses on fixed-size segments combined into a whole level, but…
A class of recent approaches for generating images, called Generative Adversarial Networks (GAN), have been used to generate impressively realistic images of objects, bedrooms, handwritten digits and a variety of other image modalities.…
Large Language Models (LLMs) motivate generative agent simulation (e.g., AI Town) to create a ``dynamic world'', holding immense value across entertainment and research. However, for non-experts, especially those without programming skills,…
We propose a new architecture and training methodology for generative adversarial networks. Current approaches attempt to learn the transformation from a noise sample to a generated data sample in one shot. Our proposed generator…
Given an input face photo, the goal of caricature generation is to produce stylized, exaggerated caricatures that share the same identity as the photo. It requires simultaneous style transfer and shape exaggeration with rich diversity, and…
Generative adversarial networks (GANs) are a framework for producing a generative model by way of a two-player minimax game. In this paper, we propose the \emph{Generative Multi-Adversarial Network} (GMAN), a framework that extends GANs to…
We are creating multimedia contents everyday and everywhere. While automatic content generation has played a fundamental challenge to multimedia community for decades, recent advances of deep learning have made this problem feasible. For…
3D world generation is essential for applications such as immersive content creation or autonomous driving simulation. Recent advances in 3D world generation have shown promising results; however, these methods are constrained by grid…
Generative adversarial networks (GANs) have shown considerable success, especially in the realistic generation of images. In this work, we apply similar techniques for the generation of text. We propose a novel approach to handle the…