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Excellent computer simulations are done for a purpose. The most valid purposes are to explore uncharted territory, to resolve a well-posed scientific or technical question, or to make a design choice. Stand-alone modeling can serve the…

Numerical Analysis · Mathematics 2025-10-20 Leo P. Kadanoff

There are numerous opportunities for engaging in research at the intersection of psychology and visualization. While most opportunities taken up by the VIS community will likely focus on the psychology of users, there are also opportunities…

Human-Computer Interaction · Computer Science 2020-09-30 Paul Parsons

Emerging technologies introduce sociotechnical tensions that call for closer collaboration between technology design and policy. In this work, we introduce Design-Policy Adversarial Futuring, a scenario-based workshop method that supports…

Human-Computer Interaction · Computer Science 2026-03-31 Xinyan Yu , Marius Hoggenmueller , Tram Thi Minh Tran , Martin Tomitsch

We explore the complex design space of behaviour planning for autonomous driving. Design choices that successfully address one aspect of behaviour planning can critically constrain others. To aid the design process, in this work we…

Creativity is a deeply debated topic, as this concept is arguably quintessential to our humanity. Across different epochs, it has been infused with an extensive variety of meanings relevant to that era. Along these, the evolution of…

Computers and Society · Computer Science 2020-08-14 Philippe Esling , Ninon Devis

Providing constructive feedback to paper authors is a core component of peer review. With reviewers increasingly having less time to perform reviews, automated support systems are required to ensure high reviewing quality, thus making the…

Computation and Language · Computer Science 2025-09-23 Abdelrahman Sadallah , Tim Baumgärtner , Iryna Gurevych , Ted Briscoe

Science fiction literature, comics, cartoons and, in particular, audio-visual materials, such as science fiction movies and shows, can be a valuable addition in Human-computer interaction (HCI) Education. In this paper, we present an…

Human-Computer Interaction · Computer Science 2018-11-06 Philipp Jordan , Paula Alexandra Silva

Cognitive engineering is a multi-disciplinary field and hence it is difficult to find a review article consolidating the leading developments in the field. The in-credible pace at which technology is advancing pushes the boundaries of what…

Artificial Intelligence · Computer Science 2016-11-01 Jarryd Son , Amit Kumar Mishra

This review is about the convenience, the benefits, as well as the destructive capacities of money. It deals with various aspects of money creation, with its value, and its appropriation. All sorts of money tend to get corrupted by…

General Finance · Quantitative Finance 2011-02-17 Karl Svozil

In mechanical design, there is often unavoidable uncertainty in estimates of design performance. Evaluation of design alternatives requires consideration of the impact of this uncertainty. Expert heuristics embody assumptions regarding the…

Artificial Intelligence · Computer Science 2013-03-26 Deborah L. Thurston , Yun Qi Tian

Experimental activities are an essential part of physics education. In addition to conveying scientific knowledge, they play a significant role in developing scientific literacy, inquiry skills, and critical thinking. In today's world,…

Physics Education · Physics 2025-12-10 Miriam Spodniaková Pfefferová , Martin Plesch

We introduce and study strongly truthful mechanisms and their applications. We use strongly truthful mechanisms as a tool for implementation in undominated strategies for several problems,including the design of externality resistant…

Computer Science and Game Theory · Computer Science 2012-08-21 Amos Fiat , Anna R. Karlin , Elias Koutsoupias , Angelina Vidali

This paper focuses on the use of knowledge possessed by designers. Data collection was based on observations (by the cognitive ergonomics researcher) and simultaneous verbalisations (by the designers) in empirical studies conducted in the…

Human-Computer Interaction · Computer Science 2007-11-09 Willemien Visser

We ideate a future design workflow that involves AI technology. Drawing from activity and communication theory, we attempt to isolate the new value large AI models can provide design compared to past technologies. We arrive at three…

Human-Computer Interaction · Computer Science 2024-02-13 Priyan Vaithilingam , Ian Arawjo , Elena L. Glassman

Impact assessments have emerged as a common way to identify the negative and positive implications of AI deployment, with the goal of avoiding the downsides of its use. It is undeniable that impact assessments are important - especially in…

Computers and Society · Computer Science 2024-11-01 Kimon Kieslich , Nicholas Diakopoulos , Natali Helberger

"Magic" is referred to here and there in the robotics literature, from "magical moments" afforded by a mobile bubble machine, to "spells" intended to entertain and motivate children--but what exactly could this concept mean for designers?…

Robotics · Computer Science 2025-03-05 Martin Cooney , Alexey Vinel

An academic scientist's professional success depends on publishing. Publishing norms emphasize novel, positive results. As such, disciplinary incentives encourage design, analysis, and reporting decisions that elicit positive results and…

Physics and Society · Physics 2012-05-29 Brian A. Nosek , Jeffrey R. Spies , Matt Motyl

Artificial Intelligence holds significant potential to enhance human creativity. However, achieving this vision requires a clearer understanding of how such enhancement can be effectively realized. Drawing on a relational and distributed…

Human-Computer Interaction · Computer Science 2025-06-17 Andrea Gaggioli , Sabrina Bartolotta , Andrea Ubaldi , Katusha Gerardini , Eleonora Diletta Sarcinella , Alice Chirico

This position paper addresses the fallacies associated with the improper use of affordances in the opportunistic design of augmented reality (AR) applications. While opportunistic design leverages existing physical affordances for content…

Human-Computer Interaction · Computer Science 2025-03-27 Marc Satkowski , Weizhou Luo , Rufat Rzayev

Creative thought is conventionally believed to involve searching memory and generating multiple independent candidate ideas followed by selection and refinement of the most promising. Honing theory, which grew out of the quantum approach to…

Neurons and Cognition · Quantitative Biology 2019-12-02 Victoria S. Scotney , Jasmine Schwartz , Nicole Carbert , Adam Saab , Liane Gabora