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Prevailing top-down systems in politics and economics struggle to keep pace with the pressing challenges of the 21st century, such as climate change, social inequality and conflict. Bottom-up democratisation and participatory approaches in…
The dominant view of design in information systems and software engineering, the Rational Design Paradigm, views software development as a methodical, plan-centered, approximately rational process of optimizing a design candidate for known…
Artificial intelligence AI can bring substantial benefits to society by helping to reduce costs, increase efficiency and enable new solutions to complex problems. Using Floridi's notion of how to design the 'infosphere' as a starting point,…
Creativity is a complex, multi-faceted concept encompassing a variety of related aspects, abilities, properties and behaviours. If we wish to study creativity scientifically, then a tractable and well-articulated model of creativity is…
This paper provides a framework for evaluating creativity in co-creative systems: those that involve computer programs collaborating with human users on creative tasks. We situate co-creative systems within a broader context of…
This paper describes the development of and first experiences with 'Design Your Life': a novel method aimed at user-initiated design of technologies supporting young autistic adults in independent living. A conceptual, phenomenological…
Patterns embody repeating phenomena, and, as such, they are partly but not fully detachable from their context. 'Design patterns' and 'pattern languages' are established methods for working with patterns. They have been applied in…
Creativity has always been synonymous with humans. No other living species could boast of creativity as humans could. Even the smartest computers thrived only on the ingenious imaginations of its coders. However, that is steadily changing…
Can LLMs provide support to creative writers by giving meaningful writing feedback? In this paper, we explore the challenges and limitations of model-generated writing feedback by defining a new task, dataset, and evaluation frameworks. To…
This paper explores public perceptions around the role of affective computing in the workplace. It uses a series of design fictions with 46 UK based participants, unpacking their perspectives on the advantages and disadvantages of tracking…
Cognitive biases appear during code review. They significantly impact the creation of feedback and how it is interpreted by developers. These biases can lead to illogical reasoning and decision-making, violating one of the main hypotheses…
Much in the same way that people enjoy, from time to time, the pathos of consuming a tragic film or piece of literature, designers of digital games are increasingly including elements within their games that evoke uncomfortable or negative…
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing…
AI development has a fiction dependency problem: models are built on massive corpora of modern fiction and desperately need more of it, yet they struggle to generate it. I term this the AI-Fiction Paradox and it is particularly startling…
Philosophical thinking has a side effect: by aiming to find the essence of a diverse set of phenomena, it often makes it difficult to see the differences between them. This can be the case with Mathematics, Programming, Writing and…
Solutions relying on artificial intelligence are devised to predict data patterns and answer questions that are clearly defined, involve an enumerable set of solutions, clear rules, and inherently binary decision mechanisms. Yet, as they…
This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two…
In this position paper, we present a collection of four different prototyping approaches which we have developed and applied to prototype and evaluate interfaces for and interactions around autonomous physical systems. Further, we provide a…
Since this century, the speed, availability, and plethora of online informational content have made it increasingly difficult for humans to keep an overview of real-world situations, build a personal opinion, and sometimes even decide on…
The visualization community has a rich history of reflecting upon flaws of visualization design, and research in this direction has remained lively until now. However, three main gaps still exist. First, most existing work characterizes…