Related papers: Experiencing Utopia. A Positive Approach to Design…
Making conjectures about future consequences of a technology is an exercise in trying to reduce various forms of uncertainty. Both to produce and reason about these conjectures requires understanding their potential limitations. In other…
Immersion in a creative task can be an intimate experience. It can feel like a mystery: intangible, inexplicable, and beyond the reach of science. However, science is making exciting headway into understanding creativity. While the mind of…
Data visualization design often requires creativity, and research is needed to understand its nature and means for promoting it. The current visualization literature on creativity is not well developed, especially with respect to the…
This chapter reviews empirical evidence bearing on the design of online forums for deliberative civic engagement. Dimensions of design are defined for different aspects of the deliberation: its purpose, the target population, the…
Visualization has long been seen as a dependable and trustworthy tool for carrying out analysis and communication tasks -- a view reinforced by the growing interest in applying it to socially positive ends. However, despite the benign light…
When we try to search for extraterrestrial life and intelligence, we have to follow some guidelines. The first step is to clarify what is to be meant by "Life" and "intelligence", i.e. an attempt to define these words. The word "definition"…
The study of experimental design offers tremendous benefits for answering causal questions across a wide range of applications, including agricultural experiments, clinical trials, industrial experiments, social experiments, and digital…
Open source software (OSS) often prioritizes technical functionality over usability and UX design. This imbalance limits OSS adoption among broader, non-technical users. Key underlying factors contributing to this issue are the shortage of…
There is a rapidly growing literature on dark patterns, user interface designs -- typically related to shopping or privacy -- that researchers deem problematic. Recent work has been predominantly descriptive, documenting and categorizing…
The Sentient House project is an investigation into approaches that the artistdesigner can take to better involve the public in developing a critical perspective on pervasive technology in the home and the surrounding environment. Using…
Creativity is perhaps what most differentiates humans from other species. It involves the capacity to shift between divergent and convergent modes of thought in response to task demands. Divergent thought has been characterized as the kind…
Creative ideation relies on exploring diverse stimuli, but the overwhelming abundance of information often makes it difficult to identify valuable insights or reach the `aha' moment. Traditional methods for accessing design stimuli lack…
Characterizing creativity in visualization design can lead to the design of more expressive representations and visualization authoring tools that prioritize human creativity. In this paper, we examine how creativity manifests itself in…
This paper defends an augmented cognitively oriented "generic-design hypothesis": There are both significant similarities between the design activities implemented in different situations and crucial differences between these and other…
If creativity is the heart and soul of innovation, design is the main catalyst for this process. To design in a very simple sense, is to move from a certain situation into a better one; this amelioration can manifest in new products,…
Creativity in visualisation design is essential for designers and data scientists who need to present data in innovative ways. It is often achieved through sketching or drafting low-fidelity prototypes. However, judging this innovation is…
Emotional design has been well recognized in the domain of human factors and ergonomics. In this chapter, we reviewed related models and methods of emotional design. We are motivated to encourage emotional designers to take multiple…
Discussions of software design often refer to using "design spaces" to describe the spectrum of available design alternatives. This supports design thinking in many ways: to capture domain knowledge, to support a wide variety of design…
Abductive reasoning, reasoning for inferring explanations for observations, is often mentioned in scientific, design-related and artistic contexts, but its understanding varies across these domains. This paper reviews how abductive…
We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment. This makes embodiment highly relevant for Computational Creativity (CC) research, but existing research is scarce and the use…