Related papers: Experiencing Utopia. A Positive Approach to Design…
Great user experience is killing us (more or less)! My argument in this provocation is that the excessive focus on user experience (UX) by the tech industry and academic community has a negative impact on the sustainability of ICT devices.…
We propose here to look at how abstract a model of a usable system can be, but still say something useful and interesting, so this paper is an exercise in abstraction and formalisation, with usability-of-design as an example target use. We…
Working with stories and working with computations require very different modes of thought. We call the first mode "story-thinking" and the second "computational-thinking". The aim of this curiosity-driven paper is to explore the nature of…
In our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a…
As ubiquitous technology is increasingly mediating our relationships with the world and others, we argue that the sublime is struggling to find room in product design primarily aimed at commercial and transactional goals such as speed and…
Some instances of creative thinking require an agent to build and test hypothetical theories. Such a reasoner needs to explore the space of not only those situations that have occurred in the past, but also those that are rationally…
Convergent thought is defined and measured in terms of the ability to perform on tasks where there is a single correct solution, and divergent thought is defined and measured in terms of the ability to generate multiple different solutions.…
Usability engineering is situated in a much larger social and institutional context than is usually acknowledged by usability professionals in the way that they define their field. The definitions and processes used in the improvement of…
Despite great advances in computation, materials design is still science fiction. The construction of structure-property relations on the quantum scale will turn computational empiricism into true design.
Amid the recent uptake of Generative AI, sociotechnical scholars and critics have traced a multitude of resulting harms, with analyses largely focused on values and axiology (e.g., bias). While value-based analyses are crucial, we argue…
Feedback is a critical piece of the creative process. Prior CSCW research has invented peer-based and crowd-based systems that exchange feedback between online strangers at scale. However, creators run into socio-psychological challenges…
This paper presents three design products referred to as delightful companions that are intended to help people engage in well-being practices. It also introduces the approach utilized to guide the design decisions during their creation.…
The paper attempts to describe the space of possible mind designs by first equating all minds to software. Next it proves some interesting properties of the mind design space such as infinitude of minds, size and representation complexity…
The vast majority of discourse around AI development assumes that subservient, "moral" models aligned with "human values" are universally beneficial -- in short, that good AI is sycophantic AI. We explore the shadow of the sycophantic…
Existing norms for scientific communication are rooted in anachronistic practices of bygone eras, making them needlessly inefficient. We outline a path that moves away from the existing model of scientific communication to improve the…
The direct measurement of quality is difficult because there is no way we can measure quality factors. For measuring these factors, we have to express them in terms of metrics or models. Researchers have developed quality models that…
As artificial intelligence (AI) continues advancing, ensuring positive societal impacts becomes critical, especially as AI systems become increasingly ubiquitous in various aspects of life. However, developing "AI for good" poses…
Visualization researchers and visualization professionals seek appropriate abstractions of visualization requirements that permit considering visualization solutions independently from specific problems. Abstractions can help us design,…
Written language is a useful tool for non-visual creative activities like writing essays and planning searches. This paper investigates the integration of written language in to the visualization design process. We create the idea of a…
User Experience (UX) in virtual worlds is a fast-developing discipline that requires creative design concepts to overcome the divide between physical and virtual interaction. This research investigates primary principles and techniques to…