English

Playing games with Tito: Designing hybrid museum experiences for critical play

Human-Computer Interaction 2021-02-01 v1

Abstract

This article brings together two distinct, but related perspectives on playful museum experiences: Critical play and hybrid design. The article explores the challenges involved in combining these two perspectives, through the design of two hybrid museum experiences that aimed to facilitate critical play with/in the collections of the Museum of Yugoslavia and the highly contested heritage they represent. Based on reflections from the design process as well as feedback from test users we describe a series of challenges: Challenging the norms of visitor behaviour, challenging the role of the artefact, and challenging the curatorial authority. In conclusion we outline some possible design strategies to address these challenges.

Keywords

Cite

@article{arxiv.2101.12533,
  title  = {Playing games with Tito: Designing hybrid museum experiences for critical play},
  author = {Anders Sundnes Løvlie and Karin Ryding and Jocelyn Spence and Paulina Rajkowska and Annika Waern and Tim Wray and Steve Benford and William Preston and Emily Clare-Thorn},
  journal= {arXiv preprint arXiv:2101.12533},
  year   = {2021}
}

Comments

Accepted for publication in the ACM Journal on Computing and Cultural Heritage, https://dl.acm.org/journal/jocch