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What does the age of participation look like from the perspective of a museum visitor? Arguably, the concept of participative experiences is already so deeply ingrained in our culture that we may not even think about it as participation.…

Human-Computer Interaction · Computer Science 2020-11-25 Anders Sundnes Løvlie , Lina Eklund , Annika Waern , Karin Ryding , Paulina Rajkowska

This article introduces differential hybrid games, which combine differential games with hybrid games. In both kinds of games, two players interact with continuous dynamics. The difference is that hybrid games also provide all the features…

Logic in Computer Science · Computer Science 2017-08-17 André Platzer

The landscape of digital games is segregated by player ability. For example, sighted players have a multitude of highly visual games at their disposal, while blind players may choose from a variety of audio games. Attempts at improving…

Human-Computer Interaction · Computer Science 2021-01-15 David Gonçalves , André Rodrigues , Mike L. Richardson , Alexandra A. de Sousa , Michael J. Proulx , Tiago Guerreiro

Play is a central aspect of childhood development, with games as a vital tool to promote it. However, neurodivergent children, especially those in neurodiverse environments, are underserved by HCI games research. Most existing work takes on…

Human-Computer Interaction · Computer Science 2024-04-18 Patricia Piedade , Isabel Neto , Ana Pires , Rui Prada , Hugo Nicolau

Deceptive game designs that manipulate players are increasingly common in the gaming industry, but the impact on players is not well studied. While studies have revealed player frustration, there is a gap in understanding how cultural…

Human-Computer Interaction · Computer Science 2025-03-26 Hilda Hadan , Sabrina A. Sgandurra , Leah Zhang-Kennedy , Lennart E. Nacke

This forward-looking paper uses speculative design fiction to explore future museum scenarios where citizen curators design and share immersive virtual reality museums populated with tangible heritage artefacts, intangible virtual elements…

Human-Computer Interaction · Computer Science 2025-10-09 Richard Rhodes , Sandra Woolley

Interactive digital storytelling becomes a popular choice for information presentation in many fields. Its application spans from media industry and business information visualization, through digital cultural heritage, serious games,…

Human-Computer Interaction · Computer Science 2020-11-10 Selma Rizvic , Dusanka Boskovic , Vensada Okanovic , Sanda Sljivo , Merima Zukic

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…

Physics and Society · Physics 2018-02-09 Gholamreza Askari , Madjid Eshaghi Gordji , Ali Zarei

In this paper we explain our experiences and observations on a blended world history course which combines classical lecture and discussion elements as well as video game sessions in which the students play strategy video games with heavy…

Computers and Society · Computer Science 2018-05-02 Mehmet Şükrü Kuran , Ahmet Erdem Tozoğlu , Cinzia Tavernari

Engaging in interdisciplinary projects on the intersection between visualization and humanities research can be a challenging endeavor. Challenges can be finding valuable outcomes for both domains, or how to apply state-of-the-art visual…

Human-Computer Interaction · Computer Science 2024-04-12 Christofer Meinecke

This paper draws on perspectives from co-design as an integrative and collaborative design activity and co-simulation as a supporting information system to advance engineering design methods for problems of societal significance. Design and…

Computers and Society · Computer Science 2021-05-05 Paul T. Grogan

Digital tools have long been used for supporting children's creativity. Digital games that allow children to create artifacts and express themselves in a playful environment serve as efficient Creativity Support Tools (or CSTs). Creativity…

Robotics · Computer Science 2021-05-04 Safinah Ali , Nisha Devasia , Cynthia Breazeal

We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…

Quantum Physics · Physics 2012-02-23 Simon J. D. Phoenix , Faisal Shah Khan

This overview paper defends an augmented cognitively oriented generic-design hypothesis: there are both significant similarities between the design activities implemented in different situations and crucial differences between these and…

Human-Computer Interaction · Computer Science 2009-08-20 Willemien Visser

Particularly close attention is being paid today among researchers in social science disciplines to aspects of learning in the digital age, especially for the Digitally Native Generation. In the context of museums, the question is: how can…

Virtual Reality (VR) museums provide immersive visiting experiences. Despite growing efforts in VR museum design optimization, limited research addresses its efficacy for older adults. We sought to investigate the challenges of and…

Human-Computer Interaction · Computer Science 2024-10-22 Jingling Zhang , Qianjie Wei , Xiaoying Wei , Mingming Fan

Traditional approaches to teaching moral dilemmas often rely on abstract, disembodied scenarios that limit emotional engagement and reflective depth. To address this gap, we developed \textit{Ashes or Breath}, a Mixed Reality game delivered…

Human-Computer Interaction · Computer Science 2025-08-19 Black Sun , Ge Kacy Fu , Shichao Guo

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

Systems and Control · Electrical Eng. & Systems 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

Empathy games are a promising yet new research avenue that explores how to design empathic game experiences that would help children to understand and address the emotions of other people. Research in this field was primarily done in the…

Human-Computer Interaction · Computer Science 2023-06-21 Ekaterina Muravevskaia , Abhijith A , Pranav Prabha , Mahesh S Unnithan , Arunav H , Rthuraj P R , Ruthvik Kanukunta , Gayathri Manikutty
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