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This forward-looking paper uses speculative design fiction to explore future museum scenarios where citizen curators design and share immersive virtual reality museums populated with tangible heritage artefacts, intangible virtual elements…
Creativity is the ability to produce novel, useful, and surprising ideas, and has been widely studied as a crucial aspect of human cognition. Machine creativity on the other hand has been a long-standing challenge. With the rise of advanced…
As technology increasingly aligns with users' personal values, traditional models of usability, focused on functionality and specifically effectiveness, efficiency, and satisfaction, may not fully capture how people perceive and evaluate…
Wikis can be considered as public domain knowledge sharing system. They provide opportunity for those who may not have the privilege to publish their thoughts through the traditional methods. They are one of the fastest growing systems of…
Ontologies formalise how the concepts from a given domain are interrelated. Despite their clear potential as a backbone for explainable AI, existing ontologies tend to be highly incomplete, which acts as a significant barrier to their more…
The use of argumentation in education has been shown to improve critical thinking skills for end-users such as students, and computational models for argumentation have been developed to assist in this process. Although these models are…
Whenever an architect or a team of architects begins an architectural design, there are certain goals set to achieve. There are many factors involved in setting up goals for the architecture design such as type of the project, end user…
Construal of observable facts or events, that is, the manner in which we understand reality, is based not only on mathematical formulas of a theory suggested as a reasonable explanation for physical phenomena (like general relativity or…
Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…
Producing a good software design involves not only writing a definition that satisfies the syntax of the chosen language or structural constraints of a design paradigm. It also involves upholding a variety of expectations about the behavior…
This article connects the concepts and phenomena of Design AI, AI in creative industries and AIs capacity for creativity. It links Design AI to UX design and UX designer discourse. Its vagueness and the prominence of UX designers as…
The principle of abstraction guides the design of interactive systems, yet we lack a conceptual framework to understand how it shapes interaction design. Existing models, such as the gulfs of execution and evaluation, do not explicitly…
In an ever-changing world, even software that fulfils its requirements may have un-envisioned aftereffects with significant impacts. We explored how such impacts can be better understood at the pre-design phase in support of organisational…
This paper explains in layperson's terms how an agent-based model was used to investigate the widely held belief that creativity is an important component of effective leadership. Creative leadership was found to increase the mean fitness…
The computing research community needs to work much harder to address the downsides of our innovations. Between the erosion of privacy, threats to democracy, and automation's effect on employment (among many other issues), we can no longer…
Positive feedback via likes and awards is central to online governance, yet which attributes of users' posts elicit rewards -- and how these vary across authors and communities -- remains unclear. To examine this, we combine…
Complexity is often seen as a inherent negative in information design, with the job of the designer being to reduce or eliminate complexity, and with principles like Tufte's "data-ink ratio" or "chartjunk" to operationalize minimalism and…
Face-to-face telepresence promotes the sense of "being there" and can improve collaboration by allowing immediate understanding of remote people's nonverbal cues. Several approaches successfully explored interactions with 2D content using a…
Diversity-aware platform design is a paradigm that responds to the ethical challenges of existing social media platforms. Available platforms have been criticized for minimizing users' autonomy, marginalizing minorities, and exploiting…
The most important aspect of any Software is the operability for the intended audience. This factor of operability is encompassed in the user interface, which serves as the only window to the features of the system. It is thus essential…