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Thought experiments are considered valuable tools in science, enabling the exploration of hypotheses and the examination of complex ideas in a conceptual, non-empirical framework. These thought experiments can be useful in design fiction…

Human-Computer Interaction · Computer Science 2024-11-14 Swaroop Panda

This chapter begins with an investigation into experiences of depression, alienation, and self-abuse amongst the highly creative. After this journey to the dark side, it may be uplifting to see that Mother Nature may have a few tricks up…

Neurons and Cognition · Quantitative Biology 2013-10-14 Liane Gabora , Nancy Holmes

The creation process of design fiction is going participatory and inclusive with non experts. Recognizing the potential of artificial intelligence in creativity support, we explore the use of AI assistance in creating design fiction. This…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Yunye Yu , Pengcheng An

Speculative design uses provocative "what if?" scenarios to explore possible sociotechnical futures, yet lacks rigorous criteria for assessing the quality of speculation. We address this gap by reframing speculative design through an…

Human-Computer Interaction · Computer Science 2026-02-26 Botao Amber Hu

We present a case using Design Fiction to unpack cultural perceptions of future elder care rooted in the Asian context of Singapore. We created two design fictions, addressing the tensions between filial piety and automated care and the…

Human-Computer Interaction · Computer Science 2022-10-04 Tse Pei Ng , Jung-Joo Lee , Yiying Wu

Predicting the social and behavioral impact of future technologies, before they are achieved, would allow us to guide their development and regulation before these impacts get entrenched. Traditionally, this prediction has relied on…

Human-Computer Interaction · Computer Science 2025-08-08 Iyad Rahwan , Azim Shariff , Jean-François Bonnefon

The potential future democratization of spaceflight reveals a need for design of experiences that extend beyond our current conceptualization of spaceflight. Research on career astronauts indicates that transformative experiences occur…

Human-Computer Interaction · Computer Science 2024-08-02 James Cole , Kathryn Hays , Ruth West

It is a fact of our existence, that no matter where we are, we most often find ourselves either hearing, seeing, talking, or even engaged in design related activities. Despite this reality, the notion of 'design', and in particular…

Human-Computer Interaction · Computer Science 2013-05-20 Mouhamed Abdulla , Yousef R. Shayan

Context. Innovation is promoted in companies to help them stay competitive. Four types of innovation are defined: product, process, business, and organizational. Objective. We want to understand the perception of the innovation concept in…

Software Engineering · Computer Science 2022-08-04 Johan Linåker , Husan Munir , Per Runeson , Björn Regnell , Claes Schrewelius

Nowadays, interactive technologies are used almost everywhere. As a result, designers need to increasingly make them "socially acceptable". Previous work recommends "subtle" forms of interaction to increase social acceptability and avoid…

Human-Computer Interaction · Computer Science 2022-10-27 Alarith Uhde , Tim zum Hoff , Marc Hassenzahl

In this position paper, we aim to spark more discussions surrounding the use of empathy as the intended outcome of many studies on immersive virtual reality experiences. As a construct, empathy has many significant flaws that may lead to…

Human-Computer Interaction · Computer Science 2021-09-10 Ken Jen Lee , Edith Law

Emotions that are perceived as "negative" are inherent in the human experience. Yet not much work in the field of HCI has looked into the role of these emotions in interaction with technology. As technology is becoming more social, personal…

Human-Computer Interaction · Computer Science 2019-08-22 Michal Luria , Amit Zoran , Jodi Forlizzi

In this position paper, we reflect on fictional stories dealing with the infinite and how they connect with the current, fast-evolving field of image generation models. We draw attention to how some of these literary constructs can serve as…

Human-Computer Interaction · Computer Science 2024-02-13 Gonzalo Ramos , Rick Barraza , Victor Dibia , Sharon Lo

The emergence of Generative AI features in news applications may radically change news consumption and challenge journalistic practices. To explore the future potentials and risks of this understudied area, we created six design fictions…

Rising publication pressure and the routine use of generative AI tools are reshaping how software engineering research is produced, assessed, and taught. While these developments promise efficiency, they also raise concerns about skill…

Software Engineering · Computer Science 2026-01-28 Mairieli Wessel , Daniel Feitosa , Sangeeth Kochanthara

Generative AI techniques like those that synthesize images from text (text-to-image models) offer new possibilities for creatively imagining new ideas. We investigate the capabilities of these models to help communities engage in…

Human-Computer Interaction · Computer Science 2022-06-22 Ziv Epstein , Hope Schroeder , Dava Newman

This paper introduces a novel methodological approach for surfacing the acceptability and adoption challenges that confront future and emerging technologies from the perspective of mundane action, in which they will ultimately be embedded…

Human-Computer Interaction · Computer Science 2025-01-15 Andy Crabtree , Tom Lodge , Alan Chamberlain , Neelima Sailaja , Paul Coulton , Matthew Pilling , Ian Forrester

Utopian images in XR-games are often ambiguous. How can ambiguity be consciously designed in virtual worlds? What are the design principles for game designers? Ambiguity arises from discontinuity and decontextualization, from the deliberate…

Human-Computer Interaction · Computer Science 2021-09-07 Wolfgang Höhl

Work is a rich source of meaning. However, beyond organizational changes, most approaches in the research field of Meaningful Work neglected the power of work-related technology to increase meaning. Using two cases as examples, this paper…

Computers and Society · Computer Science 2020-03-13 Matthias Laschke , Alarith Uhde , Marc Hassenzahl

Current dark pattern research tells designers what not to do, but how do they know what to do? In contrast to prior approaches that focus on patterns to avoid and their underlying principles, we present a framework grounded in positive…

Human-Computer Interaction · Computer Science 2024-03-05 Evan Caragay , Katherine Xiong , Jonathan Zong , Daniel Jackson
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