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Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional…

Human-Computer Interaction · Computer Science 2020-10-27 Hee-Seung Moon , Jiwon Seo

Dynamic difficulty adjustment ($DDA$) is a process of automatically changing a game difficulty for the optimization of user experience. It is a vital part of almost any modern game. Most existing DDA approaches concentrate on the experience…

Machine Learning · Computer Science 2021-06-08 Dvir Ben Or , Michael Kolomenkin , Gil Shabat

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

Dynamic Difficulty Adjustment (DDA) is a mechanism used in video games that automatically tailors the individual gaming experience to match an appropriate difficulty setting. This is generally achieved by removing pre-defined difficulty…

Human-Computer Interaction · Computer Science 2018-06-13 Anthony M. Colwell , Frank G. Glavin

Dynamic Difficulty Adjustment (DDA) is a viable approach to enhance a player's experience in video games. Recently, Reinforcement Learning (RL) methods have been employed for DDA in non-competitive games; nevertheless, they rely solely on…

Human-Computer Interaction · Computer Science 2023-08-25 Masoud Rahimi , Hadi Moradi , Abdol-hossein Vahabie , Hamed Kebriaei

Videogames are nowadays one of the biggest entertainment industries in the world. Being part of this industry means competing against lots of other companies and developers, thus, making fanbases of vital importance. They are a group of…

Artificial Intelligence · Computer Science 2020-07-15 Gabriel K. Sepulveda , Felipe Besoain , Nicolas A. Barriga

This paper addresses the dynamic difficulty adjustment on MOBA games as a way to improve the player's entertainment. Although MOBA is currently one of the most played genres around the world, it is known as a game that offer less autonomy,…

Artificial Intelligence · Computer Science 2017-06-12 Mirna Paula Silva , Victor do Nascimento Silva , Luiz Chaimowicz

Virtual Reality (VR) games that feature physical activities have been shown to increase players' motivation to do physical exercise. However, for such exercises to have a positive healthcare effect, they have to be repeated several times a…

Human-Computer Interaction · Computer Science 2022-02-03 Tobias Huber , Silvan Mertes , Stanislava Rangelova , Simon Flutura , Elisabeth André

Domain adaptation (DA) enables knowledge transfer from a labeled source domain to an unlabeled target domain by reducing the cross-domain distribution discrepancy. Most prior DA approaches leverage complicated and powerful deep neural…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Shuang Li , Jinming Zhang , Wenxuan Ma , Chi Harold Liu , Wei Li

Given labeled instances on a source domain and unlabeled ones on a target domain, unsupervised domain adaptation aims to learn a task classifier that can well classify target instances. Recent advances rely on domain-adversarial training of…

Computer Vision and Pattern Recognition · Computer Science 2019-12-18 Hui Tang , Kui Jia

Test-time domain adaption (TTDA) for semantic segmentation aims to adapt a segmentation model trained on a source domain to a target domain for inference on-the-fly, where both efficiency and effectiveness are critical. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-03-03 Taorong Liu , Zhen Zhang , Liang Liao , Jing Xiao , Chia-Wen Lin

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

Domain Adaptation (DA) targets at adapting a model trained over the well-labeled source domain to the unlabeled target domain lying in different distributions. Existing DA normally assumes the well-labeled source domain is class-wise…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Tongxin Wang , Zhengming Ding , Wei Shao , Haixu Tang , Kun Huang

Domain adaptation (DA) aims to transfer the knowledge learned from a source domain to an unlabeled target domain. Some recent works tackle source-free domain adaptation (SFDA) where only a source pre-trained model is available for…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Shiqi Yang , Yaxing Wang , Joost van de Weijer , Luis Herranz , Shangling Jui

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the…

Artificial Intelligence · Computer Science 2021-03-17 Mingyue Zhang

We propose a simple but effective source-free domain adaptation (SFDA) method. Treating SFDA as an unsupervised clustering problem and following the intuition that local neighbors in feature space should have more similar predictions than…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Shiqi Yang , Yaxing Wang , Kai Wang , Shangling Jui , Joost van de Weijer

Neural networks are known to be data hungry and domain sensitive, but it is nearly impossible to obtain large quantities of labeled data for every domain we are interested in. This necessitates the use of domain adaptation strategies. One…

Computation and Language · Computer Science 2019-10-08 Zi-Yi Dou , Xinyi Wang , Junjie Hu , Graham Neubig

Domain adaptation is a popular paradigm in modern machine learning which aims at tackling the problem of divergence (or shift) between the labeled training and validation datasets (source domain) and a potentially large unlabeled dataset…

Machine Learning · Computer Science 2023-11-10 Evgeny M Mirkes , Jonathan Bac , Aziz Fouché , Sergey V. Stasenko , Andrei Zinovyev , Alexander N. Gorban

Domain Adaptation (DA) is a method for enhancing a model's performance on a target domain with inadequate annotated data by applying the information the model has acquired from a related source domain with sufficient labeled data. The…

Computer Vision and Pattern Recognition · Computer Science 2024-02-08 Shivang Chopra , Suraj Kothawade , Houda Aynaou , Aman Chadha
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