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Balancing game difficulty in video games is a key task to create interesting gaming experiences for players. Mismatching the game difficulty and a player's skill or commitment results in frustration or boredom on the player's side, and…
Visual Question and Answering (VQA) problems are attracting increasing interest from multiple research disciplines. Solving VQA problems requires techniques from both computer vision for understanding the visual contents of a presented…
In reinforcement learning, it is often difficult to automate high-dimensional, rapid decision-making in dynamic environments, especially when domains require real-time online interaction and adaptive strategies such as web-based games. This…
Domain adaptation (DA) aims at transferring knowledge from a labeled source domain to an unlabeled target domain. Though many DA theories and algorithms have been proposed, most of them are tailored into classification settings and may fail…
A typical domain adaptation approach is to adapt models trained on the annotated data in a source domain (e.g., sunny weather) for achieving high performance on the test data in a target domain (e.g., rainy weather). Whether the target…
Federated domain adaptation (FDA) aims to collaboratively transfer knowledge from source clients (domains) to the related but different target client, without communicating the local data of any client. Moreover, the source clients have…
Federated learning (FL) has emerged as a prominent approach for collaborative training of machine learning models across distributed clients while preserving data privacy. However, the quest to balance acceleration and stability becomes a…
In stochastic games with incomplete information, the uncertainty is evoked by the lack of knowledge about a player's own and the other players' types, i.e. the utility function and the policy space, and also the inherent stochasticity of…
Domain adaptation is the supervised learning setting in which the training and test data are sampled from different distributions: training data is sampled from a source domain, whilst test data is sampled from a target domain. This paper…
Domain adaptation is a potential method to train a powerful deep neural network, which can handle the absence of labeled data. More precisely, domain adaptation solving the limitation called dataset bias or domain shift when the training…
Source-Free Domain Adaptation (SFDA) aims to adapt a pre-trained source model to an unlabeled target domain without access to source data. Recent advances in Foundation Models (FMs) have introduced new opportunities for leveraging external…
Source-free domain adaptation (SFDA) is compelling because it allows adapting an off-the-shelf model to a new domain using only unlabelled data. In this work, we apply existing SFDA techniques to a challenging set of naturally-occurring…
We present Dynamic Skill Adaptation (DSA), an adaptive and dynamic framework to adapt novel and complex skills to Large Language Models (LLMs). Compared with previous work which learns from human-curated and static data in random orders, we…
Unsupervised domain adaptation (UDA) involves a supervised loss in a labeled source domain and an unsupervised loss in an unlabeled target domain, which often faces more severe overfitting (than classical supervised learning) as the…
Transfer learning aims to learn robust classifiers for the target domain by leveraging knowledge from a source domain. Since the source and the target domains are usually from different distributions, existing methods mainly focus on…
In this paper, we demonstrate the application of Fuzzy Markup Language (FML) to construct an FML-based Dynamic Assessment Agent (FDAA), and we present an FML-based Human-Machine Cooperative System (FHMCS) for the game of Go. The proposed…
Without access to the source data, source-free domain adaptation (SFDA) transfers knowledge from a source-domain trained model to target domains. Recently, SFDA has gained popularity due to the need to protect the data privacy of the source…
Existing domain adaptation methods assume that domain discrepancies are caused by a few discrete attributes and variations, e.g., art, real, painting, quickdraw, etc. We argue that this is not realistic as it is implausible to define the…
The diversity of retinal imaging devices poses a significant challenge: domain shift, which leads to performance degradation when applying the deep learning models trained on one domain to new testing domains. In this paper, we propose a…
Continual Test Time Adaptation (CTTA) has emerged as a critical approach for bridging the domain gap between the controlled training environments and the real-world scenarios, enhancing model adaptability and robustness. Existing CTTA…