English

System Component-Level Self-Adaptations for Security via Bayesian Games

Artificial Intelligence 2021-03-17 v1

Abstract

Security attacks present unique challenges to self-adaptive system design due to the adversarial nature of the environment. However, modeling the system as a single player, as done in prior works in security domain, is insufficient for the system under partial compromise and for the design of fine-grained defensive strategies where the rest of the system with autonomy can cooperate to mitigate the impact of attacks. To deal with such issues, we propose a new self-adaptive framework incorporating Bayesian game and model the defender (i.e., the system) at the granularity of components in system architecture. The system architecture model is translated into a Bayesian multi-player game, where each component is modeled as an independent player while security attacks are encoded as variant types for the components. The defensive strategy for the system is dynamically computed by solving the pure equilibrium to achieve the best possible system utility, improving the resiliency of the system against security attacks.

Keywords

Cite

@article{arxiv.2103.08673,
  title  = {System Component-Level Self-Adaptations for Security via Bayesian Games},
  author = {Mingyue Zhang},
  journal= {arXiv preprint arXiv:2103.08673},
  year   = {2021}
}

Comments

Published in International Conference on Software Engineering, Companion Volume

R2 v1 2026-06-24T00:12:08.250Z