Related papers: Subgraph Games in the Semi-Random Graph Process an…
We study common randomness generation problems where $n$ players aim to generate same sequences of random coin flips where some subsets of the players share an independent common coin which can be tossed multiple times, and there is a…
In the graph avoidance game two players alternatingly color edges of a graph G in red and in blue respectively. The player who first creates a monochromatic subgraph isomorphic to a forbidden graph F loses. A symmetric strategy of the…
We determine, up to a multiplicative constant, the optimal number of random edges that need to be added to a $k$-graph $H$ with minimum vertex degree $\Omega(n^{k-1})$ to ensure an $F$-factor with high probability, for any $F$ that belongs…
We show that if a sequence of dense graphs has the property that for every fixed graph F, the density of copies of F in these graphs tends to a limit, then there is a natural ``limit object'', namely a symmetric measurable 2-variable…
Graph generation with Machine Learning is an open problem with applications in various research fields. In this work, we propose to cast the generative process of a graph into a sequential one, relying on a node ordering procedure. We use…
We study biased Maker-Breaker positional games between two players, one of whom is playing randomly against an opponent with an optimal strategy. In this work we focus on the case of Breaker playing randomly and Maker being "clever". The…
The game of \emph{Cops and Robber} is usually played on a graph, where a group of cops attempt to catch a robber moving along the edges of the graph. The \emph{cop number} of a graph is the minimum number of cops required to win the game.…
A subset $S$ of initially infected vertices of a graph $G$ is called forcing if we can infect the entire graph by iteratively applying the following process. At each step, any infected vertex which has a unique uninfected neighbour, infects…
We study the problem of finding a copy of a specific induced subgraph on inhomogeneous random graphs with infinite variance power-law degrees. We provide a fast algorithm that finds a copy of any connected graph $H$ on a fixed number of $k$…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
In this note, we analyze two random greedy processes on sparse random graphs and hypergraphs with a given degree sequence. First we analyze the matching process, which builds a set of disjoint edges one edge at a time; then we analyze the…
We use the theory of graph limits to study several quasi-random properties, mainly dealing with various versions of hereditary subgraph counts. The main idea is to transfer the properties of (sequences of) graphs to properties of graphons,…
The genus of a graph is a topological invariant that measures the minimum genus of a surface on which the graph can be embedded without any edges crossing. Graph genus plays a fundamental role in topological graph theory, used to classify…
For any graph $G$ on $n$ vertices and for any {\em symmetric} subgraph $J$ of $K_{n,n}$, we construct an infinite sequence of graphs based on the pair $(G,J)$. The First graph in the sequence is $G$, then at each stage replacing every…
A graph $\Gamma$ is said to be universal for a class of graphs $\mathcal{H}$ if $\Gamma$ contains a copy of every $H \in \mathcal{H}$ as a subgraph. The number of edges required for a host graph $\Gamma$ to be universal for the class of…
Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…
The connected domination game is played just as the domination game, with an additional requirement that at each stage of the game the vertices played induce a connected subgraph. The number of moves in a D-game (an S-game, resp.) on a…
In the classical Erd\"os-R\'enyi random graph G(n,p) there are n vertices and each of the possible edges is independently present with probability p. The random graph G(n,p) is homogeneous in the sense that all vertices have the same…
Consider the following probabilistic one-player game: The board is a graph with $n$ vertices, which initially contains no edges. In each step, a new edge is drawn uniformly at random from all non-edges and is presented to the player,…
Let K_4^- denote the diamond graph, formed by removing an edge from the complete graph K_4. We consider the following random graph process: starting with n isolated vertices, add edges uniformly at random provided no such edge creates a…