Related papers: Subgraph Games in the Semi-Random Graph Process an…
We study the fundamental problem of graph exploration in dynamic graphs using mobile agents. We consider $1$-interval connected dynamic graphs, where the topology may change arbitrarily from round to round as long as the graph remains…
A hypergraph is "$d$-degenerate" if every subhypergraph has a vertex of degree at most $d$. A greedy algorithm colours every such hypergraph with at most $d+1$ colours. We show that this bound is tight, by constructing an $r$-uniform…
Let $F$ be a probability distribution with support on the non-negative integers. Four methods for generating a simple undirected graph with (approximate) degree distribution $F$ are described and compared. Two methods are based on the so…
We study the problem of generating graphs with prescribed degree sequences for bipartite, directed, and undirected networks. We first propose a sequential method for bipartite graph generation and establish a necessary and sufficient…
An algorithm observes the trajectories of random walks over an unknown graph $G$, starting from the same vertex $x$, as well as the degrees along the trajectories. For all finite connected graphs, one can estimate the number of edges $m$ up…
We introduce a dense counterpart of graph degeneracy, which extends the recently-proposed invariant symmetric difference. We say that a graph has sd-degeneracy (for symmetric-difference degeneracy) at most $d$ if it admits an elimination…
Let $\{G_M\}_{M\geq 0}$ be the random graph process, where $G_0$ is the empty graph on $n$ vertices and subsequent graphs in the sequence are obtained by adding a new edge uniformly at random. For each $\varepsilon>0$, we show that, almost…
Given a Poisson process on a bounded interval, its random geometric graph is the graph whose vertices are the points of the Poisson process and edges exist between two points if and only if their distance is less than a fixed given…
Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…
Fix a positive integer $n$, a real number $p\in (0,1]$, and a (perhaps random) hypergraph $\mathcal{H}$ on $[n]$. We introduce and investigate the following random multigraph model, which we denote $\mathbb{G}(n,p\, ; \,\mathcal{H})$: begin…
An edge-weighted graph $G=(V,E)$ is called stable if the value of a maximum-weight matching equals the value of a maximum-weight fractional matching. Stable graphs play an important role in some interesting game theory problems, such as…
In this paper, we develop efficient exact and approximate algorithms for computing a maximum independent set in random graphs. In a random graph $G$, each pair of vertices are joined by an edge with a probability $p$, where $p$ is a…
The mincut graph bisection problem involves partitioning the n vertices of a graph into disjoint subsets, each containing exactly n/2 vertices, while minimizing the number of "cut" edges with an endpoint in each subset. When considered over…
Let G=(V,E) be a connected graph. A set U subseteq V is convex if G[U] is connected and all vertices of V\U have at most one neighbor in U. Let sigma(W) denote the unique smallest convex set that contains W subseteq V. Two players play the…
We consider the number of vertices that must be removed from a graph G in order that the remaining subgraph has no component with more than k vertices. Our principal observation is that, if G is a sparse random graph or a random regular…
Networks representing many complex systems in nature and society share some common structural properties like heterogeneous degree distributions and strong clustering. Recent research on network geometry has shown that those real networks…
A graph $G=(V,E)$ is called $d$-rigid if, for a generic embedding of its vertices in $\mathbb{R}^d$, every edge-length preserving continuous motion of the vertices preserves the distances between all pairs of non-adjacent vertices as well.…
Let $K_n$ be the complete graph with $n$ vertices and $c_1, c_2, ..., c_r$ be $r$ different colors. Suppose we randomly and uniformly color the edges of $K_n$ in $c_1, c_2, ..., c_r$. Then we get a random graph, denoted by…
We consider a class of growing random graphs obtained by creating vertices sequentially one by one: at each step, we choose uniformly the neighbours of the newly created vertex; its degree is a random variable with a fixed but arbitrary…
We study the utility and limitations of using $k$-uniform hypergraphs $H = ([n], E)$ ($n \ge \mathrm{poly}(k)$) in the context of error reduction for randomized algorithms for decision problems with one- or two-sided error. Our error…