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In this paper, we study Maker-Breaker games on the random hypergraph $H_{n,s,p}$, obtained from the complete $s$-graph by keeping every edge independently with probability $p$. We determine the threshold probability for the property of…
Let $F$ be a strictly $k$-balanced $k$-uniform hypergraph with $e(F)\geq |F|-k+1$ and maximum co-degree at least two. The random greedy $F$-free process constructs a maximal $F$-free hypergraph as follows. Consider a random ordering of the…
A $1$-factorization of a graph $G$ is a collection of edge-disjoint perfect matchings whose union is $E(G)$. A trivial necessary condition for $G$ to admit a $1$-factorization is that $|V(G)|$ is even and $G$ is regular; the converse is…
This work is concerned with the study of the Game of Graph Nim -- a class of two-player combinatorial games -- on graphs with $4$ edges. To each edge of such a graph is assigned a positive-integer-valued edge-weight, and during each round…
We describe a new random greedy algorithm for generating regular graphs of high girth: Let $k\geq 3$ and $c \in (0,1)$ be fixed. Let $n \in \mathbb{N}$ be even and set $g = c \log_{k-1} (n)$. Begin with a Hamilton cycle $G$ on $n$ vertices.…
Let $r \ge 2$ be a fixed constant and let $ {\mathcal H}$ be an $r$-uniform, $D$-regular hypergraph on $N$ vertices. Assume further that $ D \to \infty$ as $N \to \infty$ and that degrees of pairs of vertices in ${\mathcal H}$ are at most…
Hypergraphs are structures that can be decomposed or described; in other words they are recursively countable. Here, we get exact and asymptotic enumeration results on hypergraphs by means of exponential generating functions. The number of…
The graph projection of a hypergraph is a simple graph with the same vertex set and with an edge between each pair of vertices that appear in a hyperedge. We consider the problem of reconstructing a random $d$-uniform hypergraph from its…
Consider the following random process: The vertices of a binomial random graph $G_{n,p}$ are revealed one by one, and at each step only the edges induced by the already revealed vertices are visible. Our goal is to assign to each vertex one…
Many machine learning algorithms used for dimensional reduction and manifold learning leverage on the computation of the nearest neighbours to each point of a dataset to perform their tasks. These proximity relations define a so-called…
One of the main questions that arise when studying random and quasi-random structures is which properties P are such that any object that satisfies P "behaves" like a truly random one. In the context of graphs, Chung, Graham, and Wilson…
We consider some biased Maker-Breaker games. Starting with the complete $k$-uniform hypergraph on $n$ vertices, at each turn Maker claims one edge, and then Breaker claims $b$ edges. Maker's goal is to obtain a set of edges having some…
We consider the triangle-free process: given an integer n, start by taking a uniformly random ordering of the edges of the complete n-vertex graph K_n. Then, traverse the ordered edges and add each traversed edge to an (initially empty)…
The isoperimetric constant of a graph $G$ on $n$ vertices, $i(G)$, is the minimum of $\frac{|\partial S|}{|S|}$, taken over all nonempty subsets $S\subset V(G)$ of size at most $n/2$, where $\partial S$ denotes the set of edges with…
In a Maker-Breaker game on a graph $G$, Breaker and Maker alternately claim edges of $G$. Maker wins if, after all edges have been claimed, the graph induced by his edges has some desired property. We consider four Maker-Breaker games…
In this paper, we study a bipartite analogue of the `random graphs evolving by degrees' process. We are given a bipartitioned set of vertices $V$ into two disjoint parts ${L}$ and ${R}$ and possibly unequal positive constants $\alpha$ and…
Random hypergraphs extend the classical notion of random graphs by allowing hyperedges to join more than two vertices, making them well-suited for modeling higher-order interactions in complex systems. Despite their broad applicability,…
This paper considers a class of two-player zero-sum games on directed graphs whose vertices are equipped with random payoffs of bounded support known by both players. Starting from a fixed vertex, players take turns to move a token along…
Constructing a spanning tree of a graph is one of the most basic tasks in graph theory. We consider a relaxed version of this problem in the setting of local algorithms. The relaxation is that the constructed subgraph is a sparse spanning…
A graph $G$ is $\textit{universal}$ for a (finite) family $\mathcal{H}$ of graphs if every $H \in \mathcal{H}$ is a subgraph of $G$. For a given family $\mathcal{H}$, the goal is to determine the smallest number of edges an…