English
Related papers

Related papers: Online Hackathons as an Engaging Tool to Promote G…

200 papers

Background. The widespread adoption of hybrid work following the COVID-19 pandemic has fundamentally transformed software development practices, introducing new challenges in communication and collaboration as organizations transition from…

Software Engineering · Computer Science 2025-09-26 Daniela Grassi , Fabio Calefato , Darja Smite , Nicole Novielli , Filippo Lanubile

Epidemic modeling, encompassing deterministic and stochastic approaches, is vital for understanding infectious diseases and informing public health strategies. This research adopts a prescriptive approach, focusing on reinforcement learning…

Artificial Intelligence · Computer Science 2023-12-27 Elizabeth Akinyi Ondula , Bhaskar Krishnamachari

Interactive computational environments can help students explore algorithmic concepts through collaborative hands-on experimentation. However, static and instructor controlled demos in lectures limit engagement. Even when interactive…

Human-Computer Interaction · Computer Science 2026-02-02 Sumedh Karajagi , Sampad Bhusan Mohanty , Bhaskar Krishnamachari

Due to the COVID-19 as a pandemic, the government has forced the nationwide shutdown of several activities, including educational activities. It has resulted in gigantic migration of universities with education over the internet serving as…

Computers and Society · Computer Science 2022-02-14 Thaweesak Trongtirakul , Kamonnit Pusorn , Umpaporn Peerawanichkul

Online learning is convenient for many learners; it gives them the possibility of learning without being restricted by attending a particular classroom at a specific time. While this exciting opportunity can let its users manage their life…

Computers and Society · Computer Science 2020-06-01 Zahra Derakhshandeh , Babak Esmaeili

We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

Human-Computer Interaction · Computer Science 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

Adaptive remote instruction has led to important lessons for the future, including rediscovery of known pedagogical principles in new contexts and new insights for supporting remote learning. Studying one computer science department that…

Computers and Society · Computer Science 2022-03-18 Maxwell Bigman , Yosefa Gilon , Jenny Han , John C Mitchell

We are reporting on lessons learned from an e-contest for students held during the current pandemic. We compare the e-contest with the 10 previous editions of the same but face-to-face contest. While apparently the competition did not…

Computers and Society · Computer Science 2020-05-26 Horia-Nicolai Teodorescu

Interdisciplinary collaboration is essential for the advance of research. As domain subjects become more and more specialized, researchers need to cross disciplines for insights from peers in other areas to have a broader and deeper…

Multimedia · Computer Science 2011-03-02 Xin Bai , Dana Fusco

The use of virtual teams by organisations has grown tremendously as a strategic response to COVID-19. However, the concept of virtual teams is not something new, with many businesses over the past three decades gradually incorporating…

Computers and Society · Computer Science 2020-11-17 Mark Frost , Sophia Xiaoxia Duan

The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…

Physics Education · Physics 2025-06-23 Marina Babayeva

The onset of the COVID-19 pandemic changed the landscape of education and led to increased usage of remote proctoring tools that are designed to monitor students when they take assessments outside the classroom. While prior work has…

Computers and Society · Computer Science 2023-02-28 David G. Balash , Rahel A. Fainchtein , Elena Korkes , Miles Grant , Micah Sherr , Adam J. Aviv

In this paper we provide an account of how we ported a text and data mining course online in summer 2020 as a result of the COVID-19 pandemic and how we improved it in a second pilot run. We describe the course, how we adapted it over the…

Computers and Society · Computer Science 2021-05-18 Beatrice Alex , Clare Llewellyn , Pawel Michal Orzechowski , Maria Boutchkova

Teaching is about constantly innovating strategies, ways and means to engage diverse students in active and meaningful learning. In line with this, SUTD adopts various student-centric teaching and learning teaching methods and approaches.…

Computers and Society · Computer Science 2020-10-30 Nachamma Sockalingam , Junhua Liu

The COVID-19 pandemic changed the way we live, work and the way we conduct research. With the restrictions of lockdowns and social distancing, various impacts were experienced by many software engineering researchers, especially whose…

Software Engineering · Computer Science 2024-01-12 Anuradha Madugalla , Tanjila Kanij , Rashina Hoda , Dulaji Hidellaarachchi , Aastha Pant , Samia Ferdousi , John Grundy

Virtual meetings have long been the outcast of scientific interaction. For many of us, the COVID-19 pandemic has only strengthened that sentiment as countless Zoom meetings have left us bored and exhausted. But remote conferences do not…

Computers and Society · Computer Science 2025-05-13 Cameron Hummels , Benjamin Oppenheimer , G. Mark Voit , Jessica Werk

The development of technologies of multimedia, linked to that of Internet and democratization of high outflow, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. The quality and…

Computer Vision and Pattern Recognition · Computer Science 2015-02-26 Bousaaid Mourad , Ayaou Tarik , Afdel Karim , Estraillier Pascal

There is an increasing interest in learning outside of the traditional classroom setting. This is especially true for topics covering computational tools and data science, as both are challenging to incorporate in the standard curriculum.…

Computers and Society · Computer Science 2017-06-21 Chris Holdgraf , Aaron Culich , Ariel Rokem , Fatma Deniz , Maryana Alegro , Dani Ushizima

This paper presents the journey of CodeLab: a student-organized initiative from the University of S\~ao Paulo that has grown thanks to university hackathons. It summarizes patterns, challenges, and lessons learned over 15 competitions…

Human-Computer Interaction · Computer Science 2025-08-13 Renato Cordeiro Ferreira , Renata Santos Miranda , Alfredo Goldman

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

Human-Computer Interaction · Computer Science 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles
‹ Prev 1 4 5 6 7 8 10 Next ›