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Related papers: Online Hackathons as an Engaging Tool to Promote G…

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In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

The COVID-19 pandemic has revealed the importance of digital fabrication to enable online learning, which remains a challenge for robotics courses. We introduce a teaching methodology that allows students to participate remotely in a…

Information and communication technologies brought-in tools and techniques in the field of education that introduced new concepts of teaching and learning. Learning management system is one of the key tools used in educational institutes to…

Computers and Society · Computer Science 2013-09-03 Shariq Hussain , Zhaoshun Wang , Sabit Rahim

We report findings from a case study of a large agile information systems development (ISD) organization`s sudden transformation to distributed, digital work in the context of the Covid-19 pandemic. It seeks to understand how knowledge…

Software Engineering · Computer Science 2021-11-12 Marius Mikalsen , Nils Brede Moe , Sut I Wong , Viktoria Stray

This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…

Computers and Society · Computer Science 2014-02-12 J. M. Sneha , G. S. Nagaraja

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

[Background] Hackathons are increasingly gaining prominence in Software Engineering (SE) education, lauded for their ability to elevate students' skill sets. [Objective] This paper investigates whether hackathons can impact the motivation…

Software Engineering · Computer Science 2024-02-09 Allysson Allex Araújo , Marcos Kalinowski , Maria Teresa Baldassarre

A strong sense of classroom community is associated with many positive learning outcomes and is a critical contributor to undergraduate students' persistence in STEM, particularly for women and students of color. This chapter describes a…

Other Statistics · Statistics 2025-04-09 Shira Viel , Maria Tackett , Sarwari Das , Joseph Choo

This study investigates how remote learning due to the COVID pandemic impacts students' ability to keep up with the pace of instruction in a university level physics course, with a focus on the heterogeneous impact of remote learning on…

Physics Education · Physics 2021-08-03 Zhonzhou Chen , Tom Zhang

The growth of Internet has led to new approaches for distance education. The main mechanisms involved in this process are distance learning and distance evaluation. Distance learning have multiple forms, from browsing and finding…

Computers and Society · Computer Science 2014-06-03 Stefan Gheorghe Pentiuc , Felicia Giza , Ovidiu Andrei Schipor

Disruptions of university campuses caused by COVID-19 have motivated strategies to prevent the spread of infectious diseases while maintaining some level of in person learning. In response, the proposed approach recursively applied a…

Computers and Society · Computer Science 2021-12-03 James Sud , Victor Li

The impacts of COVID-19 reach far beyond the hundreds of lives lost to the disease; in particular, the pre-existing learning crisis is expected to be magnified during school shutdown. Despite efforts to put distance learning strategies in…

General Economics · Economics 2020-09-11 Guilherme Lichand , Julien Christen

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

We present a demonstration of REACT, a new Real-time Educational AI-powered Classroom Tool that employs EDM techniques for supporting the decision-making process of educators. REACT is a data-driven tool with a user-friendly graphical…

Computers and Society · Computer Science 2021-08-18 Ajay Kulkarni , Olga Gkountouna

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

Hackathons have emerged as pivotal platforms in the software industry, driving both innovation and skill development for organizations and students alike. These events enable companies to quickly prototype new ideas while offering students…

Computers and Society · Computer Science 2024-09-19 Ramteja Sajja , Carlos Erazo Ramirez , Zhouyayan Li , Bekir Z. Demiray , Yusuf Sermet , Ibrahim Demir

The rapid adoption of remote and hybrid work models in response to the COVID-19 pandemic has brought significant changes to communication and coordination within software development teams, affecting how various activities are executed.…

Software Engineering · Computer Science 2024-08-26 Felipe Jansen , Ronnie de Souza Santos

COVID-19 has had a profound impact on the lives of all human beings. Emerging technologies have made significant contributions to the fight against the pandemic. An extensive review of the application of technology will help facilitate…

Information Retrieval · Computer Science 2022-07-14 Liang Tian , Chengzhi Zhang

Amidst the COVID-19 pandemic, the authors of this paper organized a Reinforcement Learning (RL) course for a graduate school in the field of data science. We describe the strategy and materials for creating an exciting learning experience…

Computers and Society · Computer Science 2022-09-13 Jan Ebert , Danimir T. Doncevic , Ramona Kloß , Stefan Kesselheim