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Markerless motion capture algorithms require a 3D body with properly personalized skeleton dimension and/or body shape and appearance to successfully track a person. Unfortunately, many tracking methods consider model personalization a…

Computer Vision and Pattern Recognition · Computer Science 2016-10-24 Helge Rhodin , Nadia Robertini , Dan Casas , Christian Richardt , Hans-Peter Seidel , Christian Theobalt

Sketch-based modeling strives to bring the ease and immediacy of drawing to the 3D world. However, while drawings are easy for humans to create, they are very challenging for computers to interpret due to their sparsity and ambiguity. We…

Graphics · Computer Science 2018-06-20 Johanna Delanoy , Mathieu Aubry , Phillip Isola , Alexei A. Efros , Adrien Bousseau

The existing Motion Imitation models typically require expert data obtained through MoCap devices, but the vast amount of training data needed is difficult to acquire, necessitating substantial investments of financial resources, manpower,…

Robotics · Computer Science 2024-05-03 Liu Qiyuan

In this paper, we address the challenge of reconstructing general articulated 3D objects from a single video. Existing works employing dynamic neural radiance fields have advanced the modeling of articulated objects like humans and animals…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Chaoyue Song , Jiacheng Wei , Chuan-Sheng Foo , Guosheng Lin , Fayao Liu

Reconstructing 3D human shapes from 2D images has received increasing attention recently due to its fundamental support for many high-level 3D applications. Compared with natural images, freehand sketches are much more flexible to depict…

Computer Vision and Pattern Recognition · Computer Science 2023-10-11 Fei Wang , Kongzhang Tang , Hefeng Wu , Baoquan Zhao , Hao Cai , Teng Zhou

Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2018-09-14 Kalpit Thakkar , P J Narayanan

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usually hand-crafted or…

Computer Vision and Pattern Recognition · Computer Science 2021-11-01 Shih-Yang Su , Frank Yu , Michael Zollhoefer , Helge Rhodin

In recent years, Neural Radiance Fields (NeRF) have achieved remarkable progress in dynamic human reconstruction and rendering. Part-based rendering paradigms, guided by human segmentation, allow for flexible parameter allocation based on…

Computer Vision and Pattern Recognition · Computer Science 2025-08-13 Yao Lu , Jiawei Li , Ming Jiang

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Jinhyung Park , Javier Romero , Shunsuke Saito , Fabian Prada , Takaaki Shiratori , Yichen Xu , Federica Bogo , Shoou-I Yu , Kris Kitani , Rawal Khirodkar

Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Wei Wei , Shaojie Zhang , Yonghao Dang , Jianqin Yin

Various deep learning techniques have been proposed to solve the single-view 2D-to-3D pose estimation problem. While the average prediction accuracy has been improved significantly over the years, the performance on hard poses with depth…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Ailing Zeng , Xiao Sun , Lei Yang , Nanxuan Zhao , Minhao Liu , Qiang Xu

The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…

Computer Vision and Pattern Recognition · Computer Science 2014-09-02 Kyunghyun Cho , Xi Chen

We present a novel paradigm of building an animatable 3D human representation from a monocular video input, such that it can be rendered in any unseen poses and views. Our method is based on a dynamic Neural Radiance Field (NeRF) rigged by…

Computer Vision and Pattern Recognition · Computer Science 2022-08-19 Gusi Te , Xiu Li , Xiao Li , Jinglu Wang , Wei Hu , Yan Lu

We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured and potentially partial observations of non-rigidly deforming shapes. Our goal is to achieve high-fidelity motion reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

3D human motion capture from monocular RGB images respecting interactions of a subject with complex and possibly deformable environments is a very challenging, ill-posed and under-explored problem. Existing methods address it only weakly…

Computer Vision and Pattern Recognition · Computer Science 2022-08-18 Zhi Li , Soshi Shimada , Bernt Schiele , Christian Theobalt , Vladislav Golyanik

Computationally weak systems and demanding graphical applications are still mostly dependent on linear blendshapes for facial animations. The accompanying artifacts such as self-intersections, loss of volume, or missing soft tissue…

Graphics · Computer Science 2023-01-23 Nicolas Wagner , Ulrich Schwanecke , Mario Botsch

Human action recognition from skeletal data is a hot research topic and important in many open domain applications of computer vision, thanks to recently introduced 3D sensors. In the literature, naive methods simply transfer off-the-shelf…

Computer Vision and Pattern Recognition · Computer Science 2017-08-04 Jacopo Cavazza , Pietro Morerio , Vittorio Murino

Much progress has been made in reconstructing garments from an image or a video. However, none of existing works meet the expectations of digitizing high-quality animatable dynamic garments that can be adjusted to various unseen poses. In…

Computer Vision and Pattern Recognition · Computer Science 2023-11-03 Xiongzheng Li , Jinsong Zhang , Yu-Kun Lai , Jingyu Yang , Kun Li

Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at…

Computer Vision and Pattern Recognition · Computer Science 2022-10-13 Shih-Yang Su , Timur Bagautdinov , Helge Rhodin