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Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…

Computer Science and Game Theory · Computer Science 2008-03-05 Josep Freixas , Xavier Molinero , Martin Olsen , Maria Serna

Indexed languages are a classical notion in formal language theory, which has attracted attention in recent decades due to its role in higher-order model checking: They are precisely the languages accepted by order-2 pushdown automata. The…

Formal Languages and Automata Theory · Computer Science 2026-05-28 Richard Mandel , Corto Mascle , Georg Zetzsche

Deep neural networks drive the success of natural language processing. A fundamental property of language is its compositional structure, allowing humans to systematically produce forms for new meanings. For humans, languages with more…

Computation and Language · Computer Science 2025-01-10 Lukas Galke , Yoav Ram , Limor Raviv

In this paper we address the decision problem for a fragment of set theory with restricted quantification which extends the language studied in [4] with pair related quantifiers and constructs, in view of possible applications in the field…

Logic in Computer Science · Computer Science 2012-10-10 Domenico Cantone , Cristiano Longo

A major target of linguistics and cognitive science has been to understand what class of learning systems can acquire the key structures of natural language. Until recently, the computational requirements of language have been used to argue…

Artificial Intelligence · Computer Science 2022-01-27 Yuan Yang

In this article, we consider some simple combinatorial game and a winning strategy in this game. This game is then used to prove several known results about non-repetitive sequences and approximations with denominators from a lacunary…

Combinatorics · Mathematics 2025-03-27 Matthieu Rosenfeld , Alexander Shen

We formalize Simplified Boardgames language, which describes a subclass of arbitrary board games. The language structure is based on the regular expressions, which makes the rules easily machine-processable while keeping the rules concise…

Artificial Intelligence · Computer Science 2016-07-18 Jakub Kowalski , Jakub Sutowicz , Marek Szykuła

We show that the Word Problem in finitely generated subgroups of $\textsf{GL}_d(\mathbb{Z})$ can be solved in linear average-case complexity. This is done under the bit-complexity model, which accounts for the fact that large integers are…

Group Theory · Mathematics 2025-09-17 Frédérique Bassino , Cyril Nicaud , Pascal Weil

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

Computational Complexity · Computer Science 2012-02-06 Nathanaël Fijalkow , Florian Horn

We introduce regular language states, a family of quantum many-body states. They are built from a special class of formal languages, called regular, which has been thoroughly studied in the field of computer science. They can be understood…

Two players alternate moves in the following impartial combinatorial game: Given a finitely generated abelian group $A$, a move consists of picking some nonzero element $a \in A$. The game then continues with the quotient group $A/ \langle…

Combinatorics · Mathematics 2020-01-29 Martin Brandenburg

We study a model problem describing vibrational resonance by means of a high-order averaging technique based on so-called word series. With the tech- nique applied here, the tasks of constructing the averaged system and the associ- ated…

Dynamical Systems · Mathematics 2016-04-06 Ander Murua , J. M. Sanz-Serna

We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…

Formal Languages and Automata Theory · Computer Science 2016-04-27 Dietmar Berwanger , Marie van den Bogaard

Most natural languages have a predominant or fixed word order. For example in English the word order is usually Subject-Verb-Object. This work attempts to explain this phenomenon as well as other typological findings regarding word order…

Computation and Language · Computer Science 2021-09-02 Idan Rejwan , Avi Caciularu

We introduce a flexible class of well-quasi-orderings (WQOs) on words that generalizes the ordering of (not necessarily contiguous) subwords. Each such WQO induces a class of piecewise testable languages (PTLs) as Boolean combinations of…

Formal Languages and Automata Theory · Computer Science 2018-02-22 Georg Zetzsche

In 2024, Daniel Litt posed a simple coinflip game pitting Alice's "Heads-Heads" vs Bob's "Heads-Tails": who is more likely to win if they score 1 point per occurrence of their substring in a sequence of n fair coinflips? This attracted over…

Probability · Mathematics 2025-11-18 Svante Janson , Mihai Nica , Simon Segert

Regular games form a well-established class of games for analysis and synthesis of reactive systems. They include coloured Muller games, McNaughton games, Muller games, Rabin games, and Streett games. These games are played on directed…

Computer Science and Game Theory · Computer Science 2024-05-14 Zihui Liang , Bakh Khoussainov , Mingyu Xiao

We investigate the nondeterministic state complexity of basic operations for suffix-free regular languages. The nondeterministic state complexity of an operation is the number of states that are necessary and sufficient in the worst-case…

Formal Languages and Automata Theory · Computer Science 2010-08-11 Yo-Sub Han , Kai Salomaa

Neural language models trained with a predictive or masked objective have proven successful at capturing short and long distance syntactic dependencies. Here, we focus on verb argument structure in German, which has the interesting property…

Computation and Language · Computer Science 2021-03-05 Charlotte Rochereau , Benoît Sagot , Emmanuel Dupoux

At the beginning of 2022, a simplistic word-guessing game took the world by storm and was further adapted to many languages beyond the original English version. In this paper, we examine the strategies of daily word-guessing game players…

Computation and Language · Computer Science 2024-12-16 Matīss Rikters , Sanita Reinsone