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This article describes the implementation in the software package NumGfun of classical algorithms that operate on solutions of linear differential equations or recurrence relations with polynomial coefficients, including what seems to be…

Symbolic Computation · Computer Science 2010-06-01 Marc Mezzarobba

This paper proposes a new algorithm for reducing Approximate Nearest Neighbor problem to Approximate Near Neighbor problem. The advantage of this algorithm is that it achieves O(log n) query time. As a reduction problem, the uery time…

Data Structures and Algorithms · Computer Science 2018-09-27 Hengzhao Ma , Jianzhong Li

Stochastic games are a classical model in game theory in which two opponents interact and the environment changes in response to the players' behavior. The central solution concepts for these games are the discounted values and the value,…

Optimization and Control · Mathematics 2019-12-12 Miquel Oliu-Barton

Polynomial system solving is a classical problem in mathematics with a wide range of applications. This makes its complexity a fundamental problem in computer science. Depending on the context, solving has different meanings. In order to…

Symbolic Computation · Computer Science 2013-07-16 Jean-Charles Faugère , Pierrick Gaudry , Louise Huot , Guénaël Renault

We consider ordinal online problems, i.e., tasks that only require pairwise comparisons between elements of the input. A classic example is the secretary problem and the game of googol, as well as its multiple combinatorial extensions such…

Data Structures and Algorithms · Computer Science 2023-10-13 Nick Gravin , Enze Sun , Zhihao Gavin Tang

We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We…

Optimization and Control · Mathematics 2026-01-08 Ishani Karmarkar , Liam O'Carroll , Aaron Sidford

A quantum algorithm to solve the parity problem is better than its most efficient classical counter- part with a separation that is polynomial in the number of queries. This was shown by E. Bernstein and U. Vazirani and was one of the…

Quantum Physics · Physics 2016-09-13 Rajath Krishna , Vishesh Makwana , Ananda Padhmanabhan Suresh

Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them…

Computer Science and Game Theory · Computer Science 2015-07-01 Hugo Gimbert , Florian Horn

Given a signed permutation on $n$ elements, we need to sort it with the fewest reversals. This is a fundamental algorithmic problem motivated by applications in comparative genomics, as it allows to accurately model rearrangements in small…

Data Structures and Algorithms · Computer Science 2023-08-31 Bartłomiej Dudek , Paweł Gawrychowski , Tatiana Starikovskaya

We show that given an explicit description of a multiplayer game, with a classical verifier and a constant number of players, it is QMA-hard, under randomized reductions, to distinguish between the cases when the players have a strategy…

Quantum Physics · Physics 2019-02-12 Anand Natarajan , Thomas Vidick

This article presents a validation of a recently proposed strongly polynomial-time algorithm for the general linear programming problem. The proposed algorithm is an implicit reduction procedure that combines primal and dual linear…

Optimization and Control · Mathematics 2026-04-28 Samuel Awoniyi

We propose fast and practical quantum-inspired classical algorithms for solving linear systems. Specifically, given sampling and query access to a matrix $A\in\mathbb{R}^{m\times n}$ and a vector $b\in\mathbb{R}^m$, we propose classical…

Data Structures and Algorithms · Computer Science 2023-12-01 Qian Zuo , Tongyang Li

We study the algorithm of Gurvich, Khachyian and Karzanov (GKK algorithm) when it is ran over mean-payoff games with no simple cycle of weight zero. We propose a new symmetric analysis, lowering the $O(n^2 N)$ upper-bound of Pisaruk on the…

Computer Science and Game Theory · Computer Science 2021-10-12 Pierre Ohlmann

We give an algorithm for solving stochastic parity games with almost-sure winning conditions on lossy channel systems, for the case where the players are restricted to finite-memory strategies. First, we describe a general framework, where…

Computer Science and Game Theory · Computer Science 2013-06-14 Parosh Aziz Abdulla , Lorenzo Clemente , Richard Mayr , Sven Sandberg

We give a new proof of the fact that the parallel repetition of the (3-player) GHZ game reduces the value of the game to zero polynomially quickly. That is, we show that the value of the $n$-fold GHZ game is at most $n^{-\Omega(1)}$. This…

Computational Complexity · Computer Science 2021-07-14 Uma Girish , Justin Holmgren , Kunal Mittal , Ran Raz , Wei Zhan

Matching games is a novel matching model introduced by Garrido-Lucero and Laraki, in which agents' utilities are endogenously determined as the outcome of a strategic game they play simultaneously with the matching process. Matching games…

Computer Science and Game Theory · Computer Science 2025-07-23 Felipe Garrido-Lucero , Rida Laraki

The main objective of this paper is to introduce an algorithm for solving fractional and classical differential equations based on a new generalized fractional power series. The algorithm relies on expanding the solution of an FDE or an ODE…

General Mathematics · Mathematics 2024-06-26 Youness Assebbane , Mohamed Echchehira , Mohamed Bouaouid , Mustapha Atraoui

We introduce polynomial couplings, a generalization of probabilistic couplings, to develop an algorithm for the computation of equivalence relations which can be interpreted as a lifting of probabilistic bisimulation to polynomial…

Logic in Computer Science · Computer Science 2021-04-28 Giorgio Bacci , Giovanni Bacci , Kim G. Larsen , Mirco Tribastone , Max Tschaikowski , Andrea Vandin

We propose a new deterministic symmetric recursive algorithm for solving mean-payoff games.

Computer Science and Game Theory · Computer Science 2026-03-10 Pierre Ohlmann

We provide an algorithm to solve Rabin and Streett games over graphs with $n$ vertices, $m$ edges, and $k$ colours that runs in $\tilde{O}\left(mn(k!)^{1+o(1)} \right)$ time and $O(nk\log k \log n)$ space, where $\tilde{O}$ hides…

Logic in Computer Science · Computer Science 2024-01-30 Rupak Majumdar , Irmak Saglam , K. S. Thejaswini
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