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Related papers: The Arousal video Game AnnotatIoN (AGAIN) Dataset

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Human affective recognition is an important factor in human-computer interaction. However, the method development with in-the-wild data is not yet accurate enough for practical usage. In this paper, we introduce the affective recognition…

Computer Vision and Pattern Recognition · Computer Science 2020-10-05 Sachihiro Youoku , Yuushi Toyoda , Takahisa Yamamoto , Junya Saito , Ryosuke Kawamura , Xiaoyu Mi , Kentaro Murase

The rise of AI conversational agents has broadened opportunities to enhance human capabilities across various domains. As these agents become more prevalent, it is crucial to investigate the impact of different affective abilities on their…

Human-Computer Interaction · Computer Science 2023-10-20 Javier Hernandez , Jina Suh , Judith Amores , Kael Rowan , Gonzalo Ramos , Mary Czerwinski

This short paper describes our solution to the 2018 IEEE World Congress on Computational Intelligence One-Minute Gradual-Emotional Behavior Challenge, whose goal was to estimate continuous arousal and valence values from short videos. We…

Computer Vision and Pattern Recognition · Computer Science 2018-05-02 Yuqi Cui , Xiao Zhang , Yang Wang , Chenfeng Guo , Dongrui Wu

Failure and resilience are important aspects of gameplay. This is especially important for serious and competitive games, where players need to adapt and cope with failure frequently. In such situations, emotion regulation -- the active…

Human-Computer Interaction · Computer Science 2023-02-21 Reza Habibi , Johannes Pfau , Jonattan Holmes , Magy Seif El-Nasr

We introduce AnnoABSA, the first web-based annotation tool to support the full spectrum of Aspect-Based Sentiment Analysis (ABSA) tasks. The tool is highly customizable, enabling flexible configuration of sentiment elements and…

Computation and Language · Computer Science 2026-03-03 Nils Constantin Hellwig , Jakob Fehle , Udo Kruschwitz , Christian Wolff

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Matthias Jammot , Björn Braun , Paul Streli , Rafael Wampfler , Christian Holz

The portrayal of negative emotions such as anger can vary widely between cultures and contexts, depending on the acceptability of expressing full-blown emotions rather than suppression to maintain harmony. The majority of emotional datasets…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Roya Javadi , Angelica Lim

Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions.…

The intricate relationship between human decision-making and emotions, particularly guilt and regret, has significant implications on behavior and well-being. Yet, these emotions subtle distinctions and interplay are often overlooked in…

In recent decades, the field of affective computing has made substantial progress in advancing the ability of AI systems to recognize and express affective phenomena, such as affect and emotions, during human-human and human-machine…

Human-Computer Interaction · Computer Science 2023-05-19 Leena Mathur , Maja J Matarić , Louis-Philippe Morency

The analysis of the ubiquitous human-human interactions is pivotal for understanding humans as social beings. Existing human-human interaction datasets typically suffer from inaccurate body motions, lack of hand gestures and fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Liang Xu , Xintao Lv , Yichao Yan , Xin Jin , Shuwen Wu , Congsheng Xu , Yifan Liu , Yizhou Zhou , Fengyun Rao , Xingdong Sheng , Yunhui Liu , Wenjun Zeng , Xiaokang Yang

Human emotions unfold over time, and more affective computing research has to prioritize capturing this crucial component of real-world affect. Modeling dynamic emotional stimuli requires solving the twin challenges of time-series modeling…

Computer Vision and Pattern Recognition · Computer Science 2020-08-03 Desmond C. Ong , Zhengxuan Wu , Tan Zhi-Xuan , Marianne Reddan , Isabella Kahhale , Alison Mattek , Jamil Zaki

Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human…

Artificial Intelligence · Computer Science 2024-07-29 Matthew Barthet , Roberto Gallotta , Ahmed Khalifa , Antonios Liapis , Georgios N. Yannakakis

We present a new dataset containing 10K human-annotated games of Go and show how these natural language annotations can be used as a tool for model interpretability. Given a board state and its associated comment, our approach uses linear…

Computation and Language · Computer Science 2022-04-18 Nicholas Tomlin , Andre He , Dan Klein

Balancing is, especially among players, a highly debated topic of video games. Whether a game is sufficiently balanced greatly influences its reception, player satisfaction, churn rates and success. Yet, conceptions about the definition of…

Human-Computer Interaction · Computer Science 2023-08-16 Johannes Pfau , Magy Seif El-Nasr

Humans have a selective memory, remembering relevant episodes and forgetting the less relevant information. Possessing awareness of event memorability for a user could help intelligent systems in more accurate user modelling, especially for…

Human-Computer Interaction · Computer Science 2025-07-21 Maria Tsfasman , Ramin Ghorbani , Catholijn M. Jonker , Bernd Dudzik

Reinforcement learning has enabled agents to solve challenging tasks in unknown environments. However, manually crafting reward functions can be time consuming, expensive, and error prone to human error. Competing objectives have been…

Machine Learning · Computer Science 2021-02-11 Brendon Matusch , Jimmy Ba , Danijar Hafner

The wide popularity of digital photography and social networks has generated a rapidly growing volume of multimedia data (i.e., image, music, and video), resulting in a great demand for managing, retrieving, and understanding these data.…

Multimedia · Computer Science 2019-11-14 Sicheng Zhao , Shangfei Wang , Mohammad Soleymani , Dhiraj Joshi , Qiang Ji

Advertisements (ads) often contain strong affective content to capture viewer attention and convey an effective message to the audience. However, most computational affect recognition (AR) approaches examine ads via the text modality, and…

Human-Computer Interaction · Computer Science 2019-06-04 Abhinav Shukla , Shruti Shriya Gullapuram , Harish Katti , Mohan Kankanhalli , Stefan Winkler , Ramanathan Subramanian