Related papers: The Arousal video Game AnnotatIoN (AGAIN) Dataset
Telling stories is an integral part of human communication which can evoke emotions and influence the affective states of the audience. Automatically modelling emotional trajectories in stories has thus attracted considerable scholarly…
In order to create an "in-the-wild" dataset of facial emotions with large number of balanced samples, this paper proposes a game-based data collection framework. The framework mainly include three components: a game engine, a game…
Multimodal LLMs are increasingly deployed as perceptual backbones for autonomous agents in 3D environments, from robotics to virtual worlds. These applications require agents to perceive rapid state changes, attribute actions to the correct…
Understanding animals' behaviors is significant for a wide range of applications. However, existing animal behavior datasets have limitations in multiple aspects, including limited numbers of animal classes, data samples and provided tasks,…
In affective computing, datasets often contain multiple annotations from different annotators, which may lack full agreement. Typically, these annotations are merged into a single gold standard label, potentially losing valuable inter-rater…
We present Affect2MM, a learning method for time-series emotion prediction for multimedia content. Our goal is to automatically capture the varying emotions depicted by characters in real-life human-centric situations and behaviors. We use…
Human Action Recognition (HAR) is a very crucial task in computer vision. It helps to carry out a series of downstream tasks, like understanding human behaviors. Due to the complexity of human behaviors, many highly valuable behaviors are…
Multiplayer Online Battle Arenas (MOBAs) have gained a significant player base worldwide, generating over two billion US dollars in annual game revenue. However, the presence of griefers, who deliberately irritate and harass other players…
How can an end-user provide feedback if a deployed structured prediction model generates inconsistent output, ignoring the structural complexity of human language? This is an emerging topic with recent progress in synthetic or constrained…
In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…
Advances in deep generative modeling have made it increasingly plausible to train human-level embodied agents. Yet progress has been limited by the absence of large-scale, real-time, multi-modal, and socially interactive datasets that…
Animal affective computing is a quickly growing field of research, where only recently first efforts to go beyond animal tracking into recognizing their internal states, such as pain and emotions, have emerged. In most mammals, facial…
In driver activity monitoring, movements are mostly limited to the upper body, which makes many actions look similar. To tell these actions apart, human often rely on the objects the driver is using, such as holding a phone compared with…
We present a dataset for force-grounded, cross-view articulated manipulation that couples what is seen with what is done and what is felt during real human interaction. The dataset contains 3048 sequences across 381 articulated objects in…
We address the problem of accurate capture of interactive behaviors between two people in daily scenarios. Most previous works either only consider one person or solely focus on conversational gestures of two people, assuming the body…
The application of activity recognition in the ``AI + Education" field is gaining increasing attention. However, current work mainly focuses on the recognition of activities in manually captured videos and a limited number of activity…
Affective Behavior Analysis aims to facilitate technology emotionally smart, creating a world where devices can understand and react to our emotions as humans do. To comprehensively evaluate the authenticity and applicability of emotional…
A new large-scale video dataset for human action recognition, called STAIR Actions is introduced. STAIR Actions contains 100 categories of action labels representing fine-grained everyday home actions so that it can be applied to research…
Understanding how artificial agents model internal mental states is central to advancing Theory of Mind in AI. Evidence points to a unified system for self- and other-awareness. We explore this self-awareness by having reinforcement…
Affect recognition based on subjects' facial expressions has been a topic of major research in the attempt to generate machines that can understand the way subjects feel, act and react. In the past, due to the unavailability of large…