Related papers: Semi-supervised Synthesis of High-Resolution Edita…
Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications. However, traditional real-world datasets often suffer from bias, privacy, and ethical concerns, and they have been recorded in…
Designing and manipulating virtual human heads is essential across various applications, including AR, VR, gaming, human-computer interaction and VFX. Traditional graphic-based approaches require manual effort and resources to achieve…
We propose a new type of full-body human avatars, which combines parametric mesh-based body model with a neural texture. We show that with the help of neural textures, such avatars can successfully model clothing and hair, which usually…
Deep learning based 3D shape generation methods generally utilize latent features extracted from color images to encode the semantics of objects and guide the shape generation process. These color image semantics only implicitly encode 3D…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…
Self-supervised detection and segmentation of foreground objects aims for accuracy without annotated training data. However, existing approaches predominantly rely on restrictive assumptions on appearance and motion. For scenes with dynamic…
This paper presents a significant improvement for the synthesis of texture images using convolutional neural networks (CNNs), making use of constraints on the Fourier spectrum of the results. More precisely, the texture synthesis is…
State-of-the-art RGB texture synthesis algorithms rely on style distances that are computed through statistics of deep features. These deep features are extracted by classification neural networks that have been trained on large datasets of…
Generative adversarial networks (GANs) are a recent approach to train generative models of data, which have been shown to work particularly well on image data. In the current paper we introduce a new model for texture synthesis based on GAN…
Segmenting humans in 3D indoor scenes has become increasingly important with the rise of human-centered robotics and AR/VR applications. To this end, we propose the task of joint 3D human semantic segmentation, instance segmentation and…
Dressed people reconstruction from images is a popular task with promising applications in the creative media and game industry. However, most existing methods reconstruct the human body and garments as a whole with the supervision of 3D…
We present a new approach for synthesizing novel views of people in new poses. Our novel differentiable renderer enables the synthesis of highly realistic images from any viewpoint. Rather than operating over mesh-based structures, our…
Textured high-fidelity 3D models are crucial for games, AR/VR, and film, but human-aligned evaluation methods still fall behind despite recent advances in 3D reconstruction and generation. Existing metrics, such as Chamfer Distance, often…
Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…
Self-supervised learning aims to learn image feature representations without the usage of manually annotated labels. It is often used as a precursor step to obtain useful initial network weights which contribute to faster convergence and…
We propose a scalable neural network framework to reconstruct the 3D mesh of a human body from multi-view images, in the subspace of the SMPL model. Use of multi-view images can significantly reduce the projection ambiguity of the problem,…
Monocular texture 3D human reconstruction aims to create a complete 3D digital avatar from just a single front-view human RGB image. However, the geometric ambiguity inherent in a single 2D image and the scarcity of 3D human training data…
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…
The recent availability and adaptability of text-to-image models has sparked a new era in many related domains that benefit from the learned text priors as well as high-quality and fast generation capabilities, one of which is texture…
Semantic image synthesis is a process for generating photorealistic images from a single semantic mask. To enrich the diversity of multimodal image synthesis, previous methods have controlled the global appearance of an output image by…