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The estimation of 3D human body pose and shape from a single image has been extensively studied in recent years. However, the texture generation problem has not been fully discussed. In this paper, we propose an end-to-end learning strategy…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Jian Wang , Yunshan Zhong , Yachun Li , Chi Zhang , Yichen Wei

We propose an end-to-end real time framework to generate high resolution graphics grade textured 3D map of urban environment. The generated detailed map finds its application in the precise localization and navigation of autonomous…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Ashish Kumar , James R. McBride , Gaurav Pandey

We introduce TM-NET, a novel deep generative model for synthesizing textured meshes in a part-aware manner. Once trained, the network can generate novel textured meshes from scratch or predict textures for a given 3D mesh, without image…

Graphics · Computer Science 2021-06-10 Lin Gao , Tong Wu , Yu-Jie Yuan , Ming-Xian Lin , Yu-Kun Lai , Hao Zhang

Analysis of the 3D Texture is indispensable for various tasks, such as retrieval, segmentation, classification, and inspection of sculptures, knitted fabrics, and biological tissues. A 3D texture is a locally repeated surface variation…

Computer Vision and Pattern Recognition · Computer Science 2023-11-20 Iyyakutti Iyappan Ganapathi , Fayaz Ali , Sajid Javed , Syed Sadaf Ali , Naoufel Werghi

There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Sihun Cha , Kwanggyoon Seo , Amirsaman Ashtari , Junyong Noh

The ability to produce convincing textural details is essential for the fidelity of synthesized person images. However, existing methods typically follow a ``warping-based'' strategy that propagates appearance features through the same…

Computer Vision and Pattern Recognition · Computer Science 2020-10-12 Lingbo Yang , Pan Wang , Xinfeng Zhang , Shanshe Wang , Zhanning Gao , Peiran Ren , Xuansong Xie , Siwei Ma , Wen Gao

Researches of analysis and parsing around fa\c{c}ades to enrich the 3D feature of fa\c{c}ade models by semantic information raised some attention in the community, whose main idea is to generate higher resolution components with similar…

Computer Vision and Pattern Recognition · Computer Science 2022-12-06 Zhen Ni , Guitao Cao , Ye Duan

This paper studies a combined person reidentification (re-id) method that uses human parsing, analytical feature extraction and similarity estimation schemes. One of its prominent features is its low computational requirements so it can be…

Computer Vision and Pattern Recognition · Computer Science 2024-12-23 Nikita Gabdullin

We present a super-resolution method capable of creating a high-resolution texture map for a virtual 3D object from a set of lower-resolution images of that object. Our architecture unifies the concepts of (i) multi-view super-resolution…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 Audrey Richard , Ian Cherabier , Martin R. Oswald , Vagia Tsiminaki , Marc Pollefeys , Konrad Schindler

Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Qijian Zhang , Xiaozheng Jian , Xuan Zhang , Wenping Wang , Junhui Hou

Reconstructing 3D human faces in the wild with the 3D Morphable Model (3DMM) has become popular in recent years. While most prior work focuses on estimating more robust and accurate geometry, relatively little attention has been paid to…

Graphics · Computer Science 2020-11-26 Myunggi Lee , Wonwoong Cho , Moonheum Kim , David Inouye , Nojun Kwak

This paper proposes a new end-to-end neural rendering architecture to transfer appearance and reenact human actors. Our method leverages a carefully designed graph convolutional network (GCN) to model the human body manifold structure,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Thiago L. Gomes , Thiago M. Coutinho , Rafael Azevedo , Renato Martins , Erickson R. Nascimento

We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose…

Graphics · Computer Science 2019-04-30 Anna Frühstück , Ibraheem Alhashim , Peter Wonka

Deep learning approaches have been rapidly adopted across a wide range of fields because of their accuracy and flexibility, but require large labeled training datasets. This presents a fundamental problem for applications with limited,…

Computer Vision and Pattern Recognition · Computer Science 2018-10-02 Shuangjun Liu , Sarah Ostadabbas

In this work, we propose a method to address the challenge of rendering a 3D human from a single image in a free-view manner. Some existing approaches could achieve this by using generalizable pixel-aligned implicit fields to reconstruct a…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Xiangjun Gao , Xiaoyu Li , Chaopeng Zhang , Qi Zhang , Yanpei Cao , Ying Shan , Long Quan

We present Make-A-Texture, a new framework that efficiently synthesizes high-resolution texture maps from textual prompts for given 3D geometries. Our approach progressively generates textures that are consistent across multiple viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Xiaoyu Xiang , Liat Sless Gorelik , Yuchen Fan , Omri Armstrong , Forrest Iandola , Yilei Li , Ita Lifshitz , Rakesh Ranjan

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Tiancheng Zhi , Christoph Lassner , Tony Tung , Carsten Stoll , Srinivasa G. Narasimhan , Minh Vo

Although much progress has been made recently in 3D face reconstruction, most previous work has been devoted to predicting accurate and fine-grained 3D shapes. In contrast, relatively little work has focused on generating high-fidelity face…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Xiangnan Yin , Di Huang , Zehua Fu , Yunhong Wang , Liming Chen

Flexible user controls are desirable for content creation and image editing. A semantic map is commonly used intermediate representation for conditional image generation. Compared to the operation on raw RGB pixels, the semantic map enables…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Yen-Chi Cheng , Hsin-Ying Lee , Min Sun , Ming-Hsuan Yang

Scene understanding is an important capability for robots acting in unstructured environments. While most SLAM approaches provide a geometrical representation of the scene, a semantic map is necessary for more complex interactions with the…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Radu Alexandru Rosu , Jan Quenzel , Sven Behnke
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