TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures
Graphics
2019-04-30 v1 Artificial Intelligence
Computer Vision and Pattern Recognition
Abstract
We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.
Keywords
Cite
@article{arxiv.1904.12795,
title = {TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures},
author = {Anna Frühstück and Ibraheem Alhashim and Peter Wonka},
journal= {arXiv preprint arXiv:1904.12795},
year = {2019}
}
Comments
Code is available at http://github.com/afruehstueck/tileGAN