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In many situations, both in human and artificial societies, cooperating agents have different status with respect to the activity and it is not uncommon that certain actions are only allowed to coalitions that satisfy certain criteria,…

Combinatorics · Mathematics 2011-03-15 Tatiana Gvozdeva , Ali Hameed , Arkadii Slinko

A wide-spectrum language integrates specification constructs into a programming language in a manner that treats a specification command just like any other command. This paper investigates a semantic model for a wide-spectrum language that…

Logic in Computer Science · Computer Science 2016-09-02 Robert J. Colvin , Ian J. Hayes , Larissa A. Meinicke

We consider one-round games between a classical verifier and two provers who share entanglement. We show that when the constraints enforced by the verifier are `unique' constraints (i.e., permutations), the value of the game can be well…

Quantum Physics · Physics 2009-10-03 Julia Kempe , Oded Regev , Ben Toner

A class of nonzero-sum stochastic dynamic games with imperfect information structure is investigated. The game involves an arbitrary number of players, modeled as homogeneous Markov decision processes, aiming to find a sequential Nash…

Optimization and Control · Mathematics 2019-12-17 Jalal Arabneydi , Amir G. Aghdam

Contextual equivalence is the de facto standard notion of program equivalence. A key theorem is that contextual equivalence is an equational theory. Making contextual equivalence more intensional, for example taking into account the time…

Logic in Computer Science · Computer Science 2024-11-26 Beniamino Accattoli , Adrienne Lancelot , Giulio Manzonetto , Gabriele Vanoni

We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky , Radha jagadeesan

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive…

Artificial Intelligence · Computer Science 2025-09-30 Fuqing Bie , Shiyu Huang , Xijia Tao , Zhiqin Fang , Leyi Pan , Junzhe Chen , Min Ren , Liuyu Xiang , Zhaofeng He

Using formal tools in computer science to describe games is an interesting problem. We give games, exactly two person games, an axiomatic foundation based on the process algebra ACP (Algebra of Communicating Process). A fresh operator…

Logic in Computer Science · Computer Science 2019-05-09 Yong Wang

We develop methods to formally describe and compare games, in order to probe questions of game structure and design, and as a stepping stone to predicting player behavior from design patterns. We define a grammar-like formalism to describe…

Logic in Computer Science · Computer Science 2021-01-05 Paul Riggins , David McPherson

Automata representing game-semantic models of programs are meant to operate in environments whose input-output behaviour is constrained by the rules of a game. This can lead to a notion of equivalence between states which is weaker than the…

Programming Languages · Computer Science 2012-12-18 Dan R. Ghica , Zaid Al-Zobaidi

Probabilistic program analysis aims to quantify the probability that a given program satisfies a required property. It has many potential applications, from program understanding and debugging to computing program reliability, compiler…

Programming Languages · Computer Science 2017-09-08 Aleksandar S. Dimovski

Digital circuits, despite having been studied for nearly a century and used at scale for about half that time, have until recently evaded a fully compositional theoretical in which arbitrary circuits may be freely composed together without…

Logic in Computer Science · Computer Science 2026-05-25 Dan R. Ghica , George Kaye , David Sprunger

In decentralized stochastic control (or stochastic team theory) and game theory, if there is a pre-defined order in a system in which agents act, the system is called \textit{sequential}, otherwise it is non-sequential. Much of the…

Optimization and Control · Mathematics 2025-08-05 Omar Mrani-Zentar , Ryan Simpson , Serdar Yüksel

We consider two social consensus models, the AB-model and the Naming Game restricted to two conventions, which describe a population of interacting agents that can be in either of two equivalent states (A or B) or in a third mixed (AB)…

Physics and Society · Physics 2010-01-08 Xavier Castelló , Andrea Baronchelli , Vittorio Loreto

Concurrent separation logic (CSL) is a specification logic for concurrent imperative programs with shared memory and locks. In this paper, we develop a concurrent and interactive account of the logic inspired by asynchronous game semantics.…

Programming Languages · Computer Science 2018-07-24 Paul-André Melliès , Léo Stefanesco

Game semantics allows us to look at basic logical concepts from another side. This approach to logic has a long history, there are plenty of different types of games: provability games, semantic games, etc. And there is an interesting type…

Logic · Mathematics 2023-10-26 Ivan Pyltsyn

Game-theoretical approach to the analysis of parallel algorithms is proposed. The approach is based on presentation of the parallel computing as a congestion game. In the game processes compete for resources such as core of a central…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-25 O. A. Malafeyev , S. A. Nemnyugin

We establish a tight connection between two models of the $\lambda$-calculus, namely Milner's encoding into the $\pi$-calculus (precisely, the Internal $\pi$-calculus), and operational game semantics (OGS). We first investigate the…

Logic in Computer Science · Computer Science 2026-05-06 Guilhem Jaber , Davide Sangiorgi

In the naming game, individuals or agents exchange pairwise local information in order to communicate about objects in their common environment. The goal of the game is to reach a consensus about naming these objects. Originally used to…

Multiagent Systems · Computer Science 2009-12-24 Reginaldo J. da Silva Filho , Matthias R. Brust , Carlos H. C. Ribeiro

We develop a general game-theoretic framework for reasoning about strategic agents performing possibly costly computation. In this framework, many traditional game-theoretic results (such as the existence of a Nash equilibrium) no longer…

Computer Science and Game Theory · Computer Science 2008-09-02 Joseph Y. Halpern , Rafael Pass