Games, mobile processes, and functionss -- alternating, concurrent, and well-bracketed semantics
Abstract
We establish a tight connection between two models of the -calculus, namely Milner's encoding into the -calculus (precisely, the Internal -calculus), and operational game semantics (OGS). We first investigate the operational correspondence between the behaviours of the encoding provided by and OGS. We do so for various LTSs: the standard LTS for and a new `concurrent' LTS for OGS; an `output-prioritised' LTS for and the standard alternating LTS for OGS. We then show that the equivalences induced on -terms by all these LTSs (for and OGS) coincide. We also prove that when equivalence is based on complete traces, the `concurrent' and `alternating' variants of OGS also coincide with the `well-bracketed' variant. These connections allow us to transfer results and techniques between and OGS. In particular: we import up-to techniques from onto OGS; we derive congruence and compositionality results for OGS from those of ; we transport the notion of complete traces from OGS onto , obtaining a new behavioural equivalence that yields a full abstraction result for the encoding of -terms with respect to contexts written in a -calculus extended with store. The study is illustrated for both call-by-value and call-by-name.
Keywords
Cite
@article{arxiv.2504.18227,
title = {Games, mobile processes, and functionss -- alternating, concurrent, and well-bracketed semantics},
author = {Guilhem Jaber and Davide Sangiorgi},
journal= {arXiv preprint arXiv:2504.18227},
year = {2026}
}
Comments
56 pages, 10 figures. Extended and revised version of a paper appeared at 30th EACSL Conf. on Computer Science Logic (CSL) 2022. LIPIcs, pp. 1-18, 2022