Related papers: Progress on the localization number of a graph
In this paper we consider the concept of preintersection numbers of a graph. These numbers are determined by the spectrum of the adjacency matrix of the graph, and generalize the intersection numbers of a distance-regular graph. By using…
We introduce the notion of watching systems in graphs, which is a generalization of that of identifying codes. We give some basic properties of watching systems, an upper bound on the minimum size of a watching system, and results on the…
Uncover the vertices of a given graph, deterministic or random, in random order; we consider both a discrete-time and a continuous-time version. We study the evolution of the number of visible edges, and show convergence after normalization…
Establishing bounds on the accuracy achievable by localization techniques represents a fundamental technical issue. Bounds on localization accuracy have been derived for cases in which the position of an agent is estimated on the basis of a…
Seeded PageRank is an important network analysis tool for identifying and studying regions nearby a given set of nodes, which are called seeds. The seeded PageRank vector is the stationary distribution of a random walk that randomly resets…
The numbers game is a one-player game played on a finite simple graph with certain "amplitudes" assigned to its edges and with an initial assignment of real numbers to its nodes. The moves of the game successively transform the numbers at…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
In a graph, we assign distinct integers to the vertices, and take the sum of two integers if they are on two adjacent vertices. The minimum possible number of different sums is the \emph{sum index} of this graph. In this paper, we present…
We introduce a framework for stochastic games on large sparse graphs, covering continuous-time and discrete-time dynamic games as well as static games. Players are indexed by the vertices of simple, locally finite graphs, allowing both…
We prove a theorem computing the number of solutions to a system of equations which is generic subject to the sparsity conditions embodied in a graph. We apply this theorem to games obeying graphical models and to extensive-form games. We…
In this paper we analyze a variant of the pursuit-evasion game on a graph $G$ where the intruder occupies a vertex, is allowed to move to adjacent vertices or remain in place, and is 'invisible' to the searcher, meaning that the searcher…
A proper vertex colouring of a graph is \emph{nested} if the vertices of each of its colour classes can be ordered by inclusion of their open neighbourhoods. Through a relation to partially ordered sets, we show that the nested chromatic…
The emerging theory of graph limits exhibits an analytic perspective on graphs, showing that many important concepts and tools in graph theory and its applications can be described more naturally (and sometimes proved more easily) in…
Using exact numerical diagonalization, we investigate localization in two classes of random matrices corresponding to random graphs. The first class comprises the adjacency matrices of Erdos-Renyi (ER) random graphs. The second one…
This paper proposes a new framework for providing approximation guarantees of local search algorithms. Local search is a basic algorithm design technique and is widely used for various combinatorial optimization problems. To analyze local…
The goal of this paper is to present a centrality measurement for the nodes of a hypergraph, by using existing literature which extends eigenvector centrality from a graph to a hypergraph, and literature which give a general centrality…
We study feature propagation on graph, an inference process involved in graph representation learning tasks. It's to spread the features over the whole graph to the $t$-th orders, thus to expand the end's features. The process has been…
Do users from Carnegie Mellon University form social communities on Facebook? Do signal processing researchers from tightly collaborate with each other? Do Chinese restaurants in Manhattan cluster together? These seemingly different…
We consider games played on finite graphs, whose goal is to obtain a trace belonging to a given set of winning traces. We focus on those states from which Player 1 cannot force a win. We explore and compare several criteria for establishing…
Graph neural networks (GNNs) are popular to use for classifying structured data in the context of machine learning. But surprisingly, they are rarely applied to regression problems. In this work, we adopt GNN for a classic but challenging…