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Around the globe Covid-19 pandemic has influenced not only the education, but also our everyday life, among other aspects. In Greece, distance learning started to get in use widely in tertiary education, since the first national lockdown…

General Mathematics · Mathematics 2022-04-25 Ioannis Rizos , Nikolaos Gkrekas

In March 2020, college campuses underwent a sudden transformation to online learning due to the COVID-19 outbreak. To understand the impact of COVID-19 on students' expectations, this study conducted a three-year survey from ten core…

Computers and Society · Computer Science 2023-11-01 Zihui Ma , Lingyao Li , John C. E. Johnson

Codeathon activity is a practical approach for enduring the principles of Software Engineering and Object Oriented Modelling. Real world domain problem's solution was accomplished through team work. Analysing the problem and designing a…

Social and Information Networks · Computer Science 2021-08-24 Rajeshwari K , Preetha S , Anitha C , Lakshmi Shree K , Pronoy Roy

This Innovative Practice Full Paper presents our learnings of the process to perform a Master of Science class with eduScrum integrating real world problems as projects. We prepared, performed, and evaluated an agile educational concept for…

Software Engineering · Computer Science 2021-06-24 Michael Neumann , Lars Baumann

The rapid adoption of remote and hybrid work models in response to the COVID-19 pandemic has brought significant changes to communication and coordination within software development teams, affecting how various activities are executed.…

Software Engineering · Computer Science 2024-08-26 Felipe Jansen , Ronnie de Souza Santos

From 2019 to 2022, Volvo Cars successfully translated our research discoveries regarding group dynamics within agile teams into widespread industrial practice. We wish to illuminate the insights gained through the process of garnering…

Software Engineering · Computer Science 2024-09-19 Lucas Gren , Christian Jacobsson

Purpose - The research aims to show the relevance of company client sponsored student projects in the University of Asia and the Pacific Information Technology (UA&P IT) Capstone Program through the use ofan Agile Methodology with Scrum…

Software Engineering · Computer Science 2019-02-06 Giuseppe C. Ng

Effective coordination is the key to successful agile teams. They rely on frequent interactions and mutual adjustment to manage dependencies between activities, which traditionally has been solved by co-locating the team. As the world is…

Software Engineering · Computer Science 2022-04-11 Tor Sporsem , Nils Brede Moe

Activity-based learning helps students to learn through participation. A virtual codeathon activity, as part of this learning scheme, was conducted for 180 undergraduate students to focus on analysis and design of solutions to crucial…

Computers and Society · Computer Science 2021-07-23 Preetha S , Rajeshwari K , Anitha C , Kausthub Narayan

Pair programming has been highlighted as an active learning technique with several benefits to students, including increasing participation and improving outcomes, particularly for female computer science students. However, most of the…

Computers and Society · Computer Science 2022-04-08 Zachariah J. Beasley , Ayesha R. Johnson

While many organizations have shifted to working remotely during the COVID-19 pandemic, how the remote workforce and the remote teams are influenced by and would respond to this and future shocks remain largely unknown. Software developers…

Machine Learning · Computer Science 2023-01-31 Xuan Lu , Wei Ai , Yixin Wang , Qiaozhu Mei

As the COVID-19 pandemic took hold in early months of 2020, education at all levels was pushed to emergency fully remote, online formats. This emergency shift affected all aspects of teaching and learning with very little notice and often…

Other Statistics · Statistics 2023-02-06 Analisa Flores , Lauren Cappiello , Isaac Quintanilla Salinas

Information technology (IT) organizations are increasing the use of agile practices, which are based on a people-centred culture alongside the software development process. Thus, it is vital to understand the social and human factors of the…

Software Engineering · Computer Science 2020-06-08 Luís Felipe Amorim , Marcelo Marinho , Suzana Sampaio

The COVID-19 pandemic has disrupted traditional academic collaboration patterns, offering a unique opportunity to analyze the influence of peer effects and collaboration dynamics on research productivity. Using a novel network dataset, this…

General Economics · Economics 2024-08-08 Hanqiao Zhang , Joy D. Xiuyao Yang

Online teaching has expanded access to education, offering flexibility compared to traditional face-to-face instruction. While early research has explored online teaching, it is important to understand the perspective of instructors who…

Human-Computer Interaction · Computer Science 2024-09-27 Owen Xingjian Zhang

The COVID-19 pandemic has impacted the way that software development teams onboard new hires. Previously, most software developers worked in physical offices and new hires onboarded to their teams in the physical office, following a…

Software Engineering · Computer Science 2021-03-09 Paige Rodeghero , Thomas Zimmermann , Brian Houck , Denae Ford

Teaching agile software development by pairing lectures with hands-on projects has become the norm. This approach poses the problem of grading and evaluating practical project work as well as process conformance during development. Yet, few…

Software Engineering · Computer Science 2018-09-05 Christoph Matthies , Thomas Kowark , Matthias Uflacker , Hasso Plattner

Artificial intelligence (AI) has emerged as one of the most promising technologies to support COVID-19 research, with interdisciplinary collaborations between medical professionals and AI specialists being actively encouraged since the…

Computers and Society · Computer Science 2023-04-19 Diletta Abbonato , Stefano Bianchini , Floriana Gargiulo , Tommaso Venturini

The students following Engineering disciplines should not only acquire the conceptual understanding of the concepts but also the processors and attitudes. There are two recognizable learning environments for students, namely, classroom…

Computers and Society · Computer Science 2021-07-07 W. D. Kularatne , Lasanthika H. Dissawa , T. M. S. S. K. Ekanayake , Janaka B. Ekanayake

Necessity of different competencies with high level of knowledge makes it inevitable that software development is a team work. With the today's technology, teams can communicate both synchronously and asynchronously using different online…

Software Engineering · Computer Science 2013-08-06 Onur Yılmaz
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