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We present a study on the development of Finnish first-year physics majors' attitudes towards physics, as measured by the Colorado Learning Attitudes about Science Survey, before, during and after the period of mandatory remote learning due…

Physics Education · Physics 2022-09-29 Teemu Hynninen , Henna Pesonen , Olli Lintu , Petriina Paturi

During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team…

Human-Computer Interaction · Computer Science 2023-01-24 Michael Bonfert , Anke V. Reinschluessel , Susanne Putze , Yenchin Lai , Dmitry Alexandrovsky , Rainer Malaka , Tanja Döring

Physics lab courses permanently undergo transformations, in recent times especially to adapt to the emergence of new digital technologies and the Covid-19 pandemic in which digital technologies facilitated distance learning. Since these…

Architecture decision making is considered one of the most challenging cognitive tasks in software development. The objective of this study is to explore the state of the practice of architecture decision making in software teams, including…

Software Engineering · Computer Science 2017-07-04 Sandun Dasanayake , Jouni Markkula , Sanja Aaramaa , Markku Oivo

Programming instructors often conduct collaborative learning activities, such as Peer Instruction (PI), to enhance student motivation, engagement, and learning gains. However, the impact of group discussion and formation mechanisms on…

Computers and Society · Computer Science 2024-08-28 Tong Wu , Xiaohang Tang , Sam Wong , Xi Chen , Clifford A. Shaffer , Yan Chen

Virtual team in a project within an Organization could achieve optimize project performance by acquiring appropriate human resources, coordination, communication and regular performance evaluation. According to the literature many ICT tools…

Computers and Society · Computer Science 2017-06-07 Bashini Jeewanthi Gamage

Due to the Covid-19 pandemic, employees from around the world were compelled to work remotely from home and, in many cases, without much preparation. A substantial body of international research has been conducted on the experiences and…

Computers and Society · Computer Science 2025-01-07 Edgar Pacheco

The work-from-home policy affected people of all demographics and professions, including students and faculty at universities. After the onset of the COVID-19 pandemic in 2020, institutions moved their operations online, affecting the…

General Economics · Economics 2022-09-22 Avni Singh

This study examined the impact of Code.org's block-based coding curriculum on primary school students' computational thinking, motivation, attitudes, and academic performance. Twenty students participated, and a range of tools was used: the…

Human-Computer Interaction · Computer Science 2024-12-20 Wan Chong Choi , Iek Chong Choi

Computing courses often feature active learning techniques that promote collaboration and social interaction between students. However, neurodivergent students' preferences and experiences with these techniques are not well understood. We…

Human-Computer Interaction · Computer Science 2026-05-25 Cynthia Zastudil , Srishty Muthusekaran , Rayhona Nasimova , Stephen MacNeil

This study explores how Scrum practices were adjusted for remote and hybrid work during and after the COVID-19 pandemic, using a Delphi study with Scrum Masters to gather expert insights. Preliminary key findings highlight communication as…

Software Engineering · Computer Science 2025-03-31 Cleyton Magalhaes , Fernando Padoan , Robson Santos , Ronnie de Souza Santos

Context: Evidence-based software engineering (EBSE) can be an effective resource to bridge the gap between academia and industry by balancing research of practical relevance and academic rigor. To achieve this, it seems necessary to…

Software Engineering · Computer Science 2022-02-08 Sebastián Pizard , Diego Vallespir , Barbara Kitchenham

After the considerable excitement caused by COVID-19 and the first telework measures, many management issues became apparent and some questions quickly arose, especially about efficiency of employees' work and conditions for successful…

Computers and Society · Computer Science 2021-10-08 Steve Berberat , Damien Rosat , Armand Kouadio

We conduct the first comprehensive study of the behavioral factors which predict leader emergence within open source software (OSS) virtual teams. We leverage the full history of developers' interactions with their teammates and projects at…

Human-Computer Interaction · Computer Science 2022-03-22 Jerome Hergueux , Samuel Kessler

Software Engineering as an industry is highly diverse in terms of development methods and practices. Practitioners employ a myriad of methods and tend to further tailor them by e.g. omitting some practices or rules. This diversity in…

Software Engineering · Computer Science 2018-09-25 Kai-Kristian Kemell , Anh Nguyen-Duc , Xiaofeng Wang , Juhanki Risku , Pekka Abrahamsson

Before 2020, the way occupants utilized the built environment had been changing slowly towards scenarios in which occupants have more choice and flexibility in where and how they work. The global COVID-19 pandemic accelerated this…

Physics and Society · Physics 2023-05-02 Martín Mosteiro-Romero , Clayton Miller , Adrian Chong , Rudi Stouffs

COVID-19 pandemic has irreversibly changed the attitude towards office presence. While previously remote workers were met with skepticism and distrust, today the same applies to companies prohibiting remote working. Albeit many workspaces…

Software Engineering · Computer Science 2024-03-08 Darja Smite , Eriks Klotins , Nils Brede Moe

Peer assessment is a popular technique for a more fine-grained evaluation of individual students in group projects. Its effect on the evaluation is well studied. However, its effects on the learning abilities of students are often…

Software Engineering · Computer Science 2020-12-08 Wouter Groeneveld , Joost Vennekens , Kris Aerts

Collaboration among students is fundamental for knowledge building and competency development. Nonetheless, the effectiveness of student collaboration depends on the extent that these interactions take place under conditions that favor…

Physics Education · Physics 2021-09-15 Javier Pulgar , Diego Ramírez , Abigail Umanzor , Cristian Candia , Iván Sánchez

Active Learning (AL) is a well-known teaching method in engineering because it allows to foster learning and critical thinking of the students by employing debate, hands-on activities, and experimentation. However, most educational results…

Computers and Society · Computer Science 2024-06-04 Jonathan Álvarez Ariza
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