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Internships help students connect what they have learned in the classroom to the real world, and students with access to internships are more likely to graduate and secure employment. However, many students are unable to find an internship…

Computers and Society · Computer Science 2022-03-30 Tyler Menezes , Alex Parra , Mingjie Jiang

Code-generating Artificial Intelligence has gained popularity within both professional and educational programming settings over the past several years. While research and pedagogy are beginning to cope with this change, computing students…

Human-Computer Interaction · Computer Science 2026-04-21 Nicholas Gardella , James Prather , Juho Leinonen , Paul Denny , Raymond Pettit , Sara L. Riggs

The 2020 coronavirus pandemic was a historic social disruption with significant consequences felt around the globe. Wikipedia is a freely-available, peer-produced encyclopedia with a remarkable ability to create and revise content following…

Social and Information Networks · Computer Science 2020-06-17 Brian C. Keegan , Chenhao Tan

In the Summer of 2020, as COVID-19 limited in-person research opportunities and created additional barriers for many students, institutions either canceled or remotely hosted their Research Experience for Undergraduates (REU) programs. The…

Physics Education · Physics 2022-07-07 Dina Zohrabi Alaee , Benjamin M. Zwickl

COVID-19 disrupted the professional preparation of university students, with less opportunity to engage in professional practice due to a reduced employment market. Little is known about how this period impacted upon the career confidence…

Computers and Society · Computer Science 2025-03-14 Sophie McKenzie

This study protocol outlines the design and methodology of a research study investigating collaborative game elements to promote physical activity within digital health interventions. The study aims to examine how social relatedness…

Human-Computer Interaction · Computer Science 2025-03-18 Faith Young , Dmitry Alexandrovsky , Daniela Wurhofer , Eva-Maria Krah , Jan Smeddinck

This paper describes a test and case study of self-evaluation of online courses during the pandemic time. Due to the Covid-19, the whole world needs to sit on lockdown in different periods. Many things need to be done in all kinds of…

Computers and Society · Computer Science 2021-05-27 Uranchimeg Tudevdagva , Bazarragchaa Sodnom , Selenge Erdenechimeg

The COVID-19 pandemic has shaken the world to its core and has provoked an overnight exodus of developers that normally worked in an office setting to working from home. The magnitude of this shift and the factors that have accompanied this…

Agile methods and associated practices have been held to deliver value to software developers and customers. Research studies have reported team productivity and software quality benefits. While such insights are helpful for understanding…

Software Engineering · Computer Science 2024-12-23 Sherlock Anthony Licorish

Open source software (OSS) development offers a unique opportunity for students in Software Engineering to experience and participate in large-scale software development, however, the impact of such courses on students' self-efficacy and…

Software Engineering · Computer Science 2023-07-06 Larissa Salerno , Simone de França Tonhão , Igor Steinmacher , Christoph Treude

The emergence of the world-wide COVID-19 pandemic has forced academic conferences to be held entirely in a virtual manner. While prior studies have advocated the merits of virtual conferences in terms of energy and cost savings, organizers…

Computers and Society · Computer Science 2020-08-20 Dan Wang , Arun Vishwanath , Ramesh Sitaraman , Iven Mareels

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

The primary aim of this study intends the perception of students towards online learning in the covid-19 pandemic period. The pandemic has changed the traditional concepts of the education system and broken the functions of the educational…

Computers and Society · Computer Science 2022-10-20 Subaveerapandiyan A , Ammaji Rajitha

With the recent advent of artificially intelligent pairing partners in software engineering, it is interesting to renew the study of the psychology of pairing. Pair programming provides an attractive way of teaching software engineering to…

Software Engineering · Computer Science 2023-06-14 Marcel Valový

The modern engineering landscape increasingly requires a range of skills to successfully integrate complex systems. Project-based learning is used to help students build professional skills. However, it is typically applied to small teams…

Computers and Society · Computer Science 2014-10-28 Robert Margolies , Maria Gorlatova , John Sarik , Peter Kinget , Ioannis Kymissis , Gil Zussman

Programming and software engineering courses in computer science curricula typically focus on both providing theoretical knowledge of programming languages and best-practices, and developing practical development skills. In a massive course…

Software Engineering · Computer Science 2018-04-06 Marco Torchiano , Giorgio Bruno

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

The COVID-19 pandemic significantly altered how post-secondary students receive their education. Namely, the transition from an in-person to an online class format changed how students interact with their instructors and their classmates.…

Computers and Society · Computer Science 2024-06-19 Madison Brigham , Joël Porquet-Lupine

The COVID-19 pandemic impacted the way of working, including software development. During the pandemic, software companies were forced to work remotely, and many companies have been using such work arrangements. There are prior studies…

Due to the COVID-19 pandemic, there was an urgent need to move to online teaching and develop innovations to guarantee the Student Learning Outcomes (SLOs) are being fulfilled. The contributions of this paper are two-fold: the effects of an…

Computers and Society · Computer Science 2021-07-05 Amith Khandakar , Muhammad E. H. Chowdhury , Md. Saifuddin Khalid , Nizar Zorba