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Audience feedback is crucial for refining video content, yet it typically comes after publication, limiting creators' ability to make timely adjustments. To bridge this gap, we introduce SimTube, a generative AI system designed to simulate…

Human-Computer Interaction · Computer Science 2024-11-19 Yu-Kai Hung , Yun-Chien Huang , Ting-Yu Su , Yen-Ting Lin , Lung-Pan Cheng , Bryan Wang , Shao-Hua Sun

Generating large-scale multi-character interactions is a challenging and important task in character animation. Multi-character interactions involve not only natural interactive motions but also characters coordinated with each other for…

Graphics · Computer Science 2025-05-21 Ziyi Chang , He Wang , George Alex Koulieris , Hubert P. H. Shum

During the early stages of interface design, designers need to produce multiple sketches to explore a design space. Design tools often fail to support this critical stage, because they insist on specifying more details than necessary.…

Human-Computer Interaction · Computer Science 2026-03-31 Aryan Garg , Yue Jiang , Antti Oulasvirta

Real-time speech interaction, serving as a fundamental interface for human-machine collaboration, holds immense potential. However, current open-source models face limitations such as high costs in voice data collection, weakness in dynamic…

Computation and Language · Computer Science 2025-02-19 Ailin Huang , Boyong Wu , Bruce Wang , Chao Yan , Chen Hu , Chengli Feng , Fei Tian , Feiyu Shen , Jingbei Li , Mingrui Chen , Peng Liu , Ruihang Miao , Wang You , Xi Chen , Xuerui Yang , Yechang Huang , Yuxiang Zhang , Zheng Gong , Zixin Zhang , Hongyu Zhou , Jianjian Sun , Brian Li , Chengting Feng , Changyi Wan , Hanpeng Hu , Jianchang Wu , Jiangjie Zhen , Ranchen Ming , Song Yuan , Xuelin Zhang , Yu Zhou , Bingxin Li , Buyun Ma , Hongyuan Wang , Kang An , Wei Ji , Wen Li , Xuan Wen , Xiangwen Kong , Yuankai Ma , Yuanwei Liang , Yun Mou , Bahtiyar Ahmidi , Bin Wang , Bo Li , Changxin Miao , Chen Xu , Chenrun Wang , Dapeng Shi , Deshan Sun , Dingyuan Hu , Dula Sai , Enle Liu , Guanzhe Huang , Gulin Yan , Heng Wang , Haonan Jia , Haoyang Zhang , Jiahao Gong , Junjing Guo , Jiashuai Liu , Jiahong Liu , Jie Feng , Jie Wu , Jiaoren Wu , Jie Yang , Jinguo Wang , Jingyang Zhang , Junzhe Lin , Kaixiang Li , Lei Xia , Li Zhou , Liang Zhao , Longlong Gu , Mei Chen , Menglin Wu , Ming Li , Mingxiao Li , Mingliang Li , Mingyao Liang , Na Wang , Nie Hao , Qiling Wu , Qinyuan Tan , Ran Sun , Shuai Shuai , Shaoliang Pang , Shiliang Yang , Shuli Gao , Shanshan Yuan , Siqi Liu , Shihong Deng , Shilei Jiang , Sitong Liu , Tiancheng Cao , Tianyu Wang , Wenjin Deng , Wuxun Xie , Weipeng Ming , Wenqing He , Wen Sun , Xin Han , Xin Huang , Xiaomin Deng , Xiaojia Liu , Xin Wu , Xu Zhao , Yanan Wei , Yanbo Yu , Yang Cao , Yangguang Li , Yangzhen Ma , Yanming Xu , Yaoyu Wang , Yaqiang Shi , Yilei Wang , Yizhuang Zhou , Yinmin Zhong , Yang Zhang , Yaoben Wei , Yu Luo , Yuanwei Lu , Yuhe Yin , Yuchu Luo , Yuanhao Ding , Yuting Yan , Yaqi Dai , Yuxiang Yang , Zhe Xie , Zheng Ge , Zheng Sun , Zhewei Huang , Zhichao Chang , Zhisheng Guan , Zidong Yang , Zili Zhang , Binxing Jiao , Daxin Jiang , Heung-Yeung Shum , Jiansheng Chen , Jing Li , Shuchang Zhou , Xiangyu Zhang , Xinhao Zhang , Yibo Zhu

In the last decade, scenario-based serious-games have become a main tool for learning new skills and capabilities. An important factor in the development of such systems is the overhead in time, cost and human resources to manually create…

Artificial Intelligence · Computer Science 2014-02-21 Sigal Sina , Sarit Kraus , Avi Rosenfeld

The objective of this work is to manipulate visual timelines (e.g. a video) through natural language instructions, making complex timeline editing tasks accessible to non-expert or potentially even disabled users. We call this task…

Computer Vision and Pattern Recognition · Computer Science 2024-11-20 Alejandro Pardo , Jui-Hsien Wang , Bernard Ghanem , Josef Sivic , Bryan Russell , Fabian Caba Heilbron

Current AI writing tools, which rely on text prompts, poorly support the spatial and interactive nature of storytelling where ideas emerge from direct manipulation and play. We present PlayWrite, a mixed-reality system where users author…

Human-Computer Interaction · Computer Science 2026-03-04 Esen K. Tütüncü , Qian Zhou , Frederik Brudy , George Fitzmaurice , Fraser Anderson

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Machine Learning · Computer Science 2009-11-24 Iza Marfisi-Schottman , Aymen Sghaier , Sébastien George , Franck Tarpin-Bernard , Patrick Prévôt

We present CreAgentive, an agent workflow driven multi-category creative generation engine that addresses four key limitations of contemporary large language models in writing stories, drama and other categories of creatives: restricted…

Computation and Language · Computer Science 2025-10-01 Yuyang Cheng , Linyue Cai , Changwei Peng , Yumiao Xu , Rongfang Bie , Yong Zhao

Text-to-image generation (TTIG) models, a recent addition to creative AI, can generate images based on a text description. These models have begun to rival the work of professional creatives, and sparked discussions on the future of…

Human-Computer Interaction · Computer Science 2023-09-06 Veera Vimpari , Annakaisa Kultima , Perttu Hämäläinen , Christian Guckelsberger

Text to Motion aims to generate human motions from texts. Existing settings rely on limited Action Texts that include action labels, which limits flexibility and practicability in scenarios difficult to describe directly. This paper extends…

Computer Vision and Pattern Recognition · Computer Science 2025-07-01 Runqi Wang , Caoyuan Ma , Guopeng Li , Hanrui Xu , Yuke Li , Zheng Wang

Multi-agent simulations are versatile tools for exploring interactions among natural and artificial agents, but their development typically demands domain expertise and manual effort. This work introduces the Generative Agents for…

Artificial Intelligence · Computer Science 2025-05-30 Agnieszka Mensfelt , Kostas Stathis , Vince Trencsenyi

Neural controllable text generation is an important area gaining attention due to its plethora of applications. Although there is a large body of prior work in controllable text generation, there is no unifying theme. In this work, we…

Computation and Language · Computer Science 2020-11-03 Shrimai Prabhumoye , Alan W Black , Ruslan Salakhutdinov

The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for…

Artificial Intelligence · Computer Science 2024-07-15 Xinyu Mao , Wanli Yu , Kazunori D Yamada , Michael R. Zielewski

The rapid improvement of language models has raised the specter of abuse of text generation systems. This progress motivates the development of simple methods for detecting generated text that can be used by and explained to non-experts. We…

Computation and Language · Computer Science 2019-06-11 Sebastian Gehrmann , Hendrik Strobelt , Alexander M. Rush

While recent advancements in generative models have achieved remarkable visual fidelity in video synthesis, creating coherent multi-shot narratives remains a significant challenge. To address this, keyframe-based approaches have emerged as…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Peixuan Zhang , Zijian Jia , Kaiqi Liu , Shuchen Weng , Si Li , Boxin Shi

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Yufei Shi , Weilong Yan , Naixuan Huang , Yucheng Chen , Chenyu Zhang , Tao He , Si Yong Yeo , Ming Li

Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into…

We present a platform for the generation of educational activities oriented to teaching English as a foreign language. The different activities -- games and language practice exercises -- are strongly based on Natural Language Processing…

Computation and Language · Computer Science 2025-04-30 Aiala Rosá , Santiago Góngora , Juan Pablo Filevich , Ignacio Sastre , Laura Musto , Brian Carpenter , Luis Chiruzzo

Compelling writing is tailored to its audience. This is challenging, as writers may struggle to empathize with readers, get feedback in time, or gain access to the target group. We propose a concept that generates on-demand feedback, based…

Human-Computer Interaction · Computer Science 2024-02-21 Karim Benharrak , Tim Zindulka , Florian Lehmann , Hendrik Heuer , Daniel Buschek