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Related papers: THEaiTRE 1.0: Interactive generation of theatre pl…

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Current text-to-image (T2I) generation models achieve promising results, but they fail on the scenarios where the knowledge implied in the text prompt is uncertain. For example, a T2I model released in February would struggle to generate a…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Chuanhao Li , Jianwen Sun , Yukang Feng , Mingliang Zhai , Yifan Chang , Kaipeng Zhang

We present a literature survey on non-interactive computational story generation. The article starts with the presentation of requirements for creative systems, three types of models of creativity (computational, socio-cultural, and…

Computation and Language · Computer Science 2021-10-22 Luis Miguel Botelho

This paper provides a classification of real scheduling problems. Various ways have been examined and described on the problem. Scheduling problem faces a tremendous challenges and difficulties in order to meet the preferences of the…

Optimization and Control · Mathematics 2012-05-11 Suliadi F. Sufahani , Siti N. A. Mohd Razali , Zuhaimy Ismail

Generative AI models offer many possibilities for text creation and transformation. Current graphical user interfaces (GUIs) for prompting them lack support for iterative exploration, as they do not represent prompts as actionable interface…

Human-Computer Interaction · Computer Science 2025-03-28 Rifat Mehreen Amin , Oliver Hans Kühle , Daniel Buschek , Andreas Butz

We introduce the problem of generating Let's Play-style commentary of gameplay video via machine learning. We propose an analysis of Let's Play commentary and a framework for building such a system. To test this framework we build an…

Artificial Intelligence · Computer Science 2018-09-26 Matthew Guzdial , Shukan Shah , Mark Riedl

Interactive fiction is a literary genre that is rapidly gaining popularity. In this genre, readers are able to explicitly take actions in order to guide the course of the story. With the recent popularity of narrative focused games, we…

Human-Computer Interaction · Computer Science 2019-01-09 Gilad Ostrin , Jérémy Frey , Jessica Cauchard

At its core, information access and seeking is an interactive process. In existing search engines, interactions are limited to a few pre-defined actions, such as "requery", "click on a document", "scrolling up/down", "going to the next…

Information Retrieval · Computer Science 2024-07-17 Mohammad Aliannejadi , Jacek Gwizdka , Hamed Zamani

This survey explores the burgeoning field of role-playing with language models, focusing on their development from early persona-based models to advanced character-driven simulations facilitated by Large Language Models (LLMs). Initially…

Artificial Intelligence · Computer Science 2025-01-13 Nuo Chen , Yan Wang , Yang Deng , Jia Li

We present Text2Gestures, a transformer-based learning method to interactively generate emotive full-body gestures for virtual agents aligned with natural language text inputs. Our method generates emotionally expressive gestures by…

Human-Computer Interaction · Computer Science 2024-11-26 Uttaran Bhattacharya , Nicholas Rewkowski , Abhishek Banerjee , Pooja Guhan , Aniket Bera , Dinesh Manocha

We introduce $\textit{InteractiveVideo}$, a user-centric framework for video generation. Different from traditional generative approaches that operate based on user-provided images or text, our framework is designed for dynamic interaction,…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Yiyuan Zhang , Yuhao Kang , Zhixin Zhang , Xiaohan Ding , Sanyuan Zhao , Xiangyu Yue

Interactive humanoid video generation aims to synthesize lifelike visual agents that can engage with humans through continuous and responsive video. Despite recent advances in video synthesis, existing methods often grapple with the…

Large language models can be used for collaborative storytelling. In this work we report on using GPT-3 \cite{brown2020language} to co-narrate stories. The AI system must track plot progression and character arcs while the human actors…

Human-Computer Interaction · Computer Science 2021-10-01 Boyd Branch , Piotr Mirowski , Kory W. Mathewson

Generative AI systems have entered everyday academic, professional, and personal life with remarkable speed, yet most users encounter them as mysterious artifacts rather than intelligible systems. This chapter discusses large language…

Computers and Society · Computer Science 2026-04-21 John T. Behrens

Room Impulse Responses (RIRs) enable realistic acoustic simulation, with applications ranging from multimedia production to speech data augmentation. However, acquiring high-quality real-world RIRs is labor-intensive, and data scarcity…

Audio and Speech Processing · Electrical Eng. & Systems 2026-05-14 Kirak Kim , Sungyoung Kim

We summarise our experience developing and using Termite, the first reactive synthesis tool intended for use by software development practitioners. We identify the main barriers to making reactive synthesis accessible to software developers…

Software Engineering · Computer Science 2016-11-24 Leonid Ryzhyk , Adam Walker

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook

Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However, the available systems are either focusing on gaming context,…

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis

Recent mainstream programming languages such as Erlang or Scala have renewed the interest on the Actor model of concurrency. However, the literature on the static analysis of actor systems is still lacking of mature formal methods. In this…

Programming Languages · Computer Science 2012-06-11 Silvia Crafa

The real-time deployment of cascaded generative AI pipelines for applications like video translation is constrained by significant system-level challenges. These include the cumulative latency of sequential model inference and the quadratic…

Multimedia · Computer Science 2025-12-17 Amirkia Rafiei Oskooei , Eren Caglar , Ibrahim Sahin , Ayse Kayabay , Mehmet S. Aktas
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